I didn't create the exterior. Left to do is the shape for the A pillars interior, seats (I'd be happy if someone got some tips on seat modeling), mirror, pedals, this thing behind the steering wheel and the steering wheel itself
^Finished (steering wheel is bigger and has some bugs fixed on the images than on the actual finished version ) Also started a new project: Guess the car
I got a new 4K monitor (LG 27MU67 -4K, IPS, Freesync) so I decided to throw a very minimalistic setting together in blender. (Light: Min 32, max 42. Samples 6000) - The scene still has a bit of noise (I forgot to increase clamping) due to the complete darkness of the ambient environment lighting, I tried to compensate by increasing the number of samples and light bounces. -Resolution 4k (3840x2160)
Here's current progress, just finished the basic suspension geometry. I haven't made the little details like clamps and bolts and the headers don't have a collector/exhaust system attached and the engine is still a stretched cube but so far it looks real good. The interior is nearly done, although there's really nothing to show.
/\ I edited my post above, that's the whole car right now. I decided to render what I have of the interior, it just needs gauges and levers from here. 1920s minimalism EDIT: More progress:
I made this Db7 from scratch. It's still a WIP, but I hope to integrate it one day to Beamng or Assetto Corsa.
once made a helmet that looks somewhat like the helmet from dead space. also made lots of other stuff in Autodesk Inventor and Solidworks but that was all for work and thus classified xD.
I made a rim a while back, first attempt at it. It's way too high-poly for BeamNG unfortunately, but I might at some point lower the poly rate.
Saw this on /r/headphones a while back. Nice work! Been wanting to model my HD800, but I suffer from lazy.
Snow, because Christmas or something. Settings are quite rough and it needs work but rendering on CPU takes ages.