I know this has been talked about quite a bit here on the forums in the past but there really hasn't been a successful spike strip besides the one that grabs your tires and pretty much destroys the car. Well I was messing around with the creator tool on BeamNG and tried this awhile back but couldn't get it to work properly until this recent patch and hell it still doesn't work properly as it doesn't work 100% of the time and has crashed my game a few times. :/ However maybe someone can get it to work better or create something that works better, especially since I don't know much around coding or 3d modeling. Well here it is my own make shift spike strip that works sort of. Sadly I can't provide a download link either but its simple to create in game all you need is MR_Spikewall from the Ultimate terrain map that is also an older map and set the object to 251.809 -127.699 73.3777 (please note that these numbers may vary depending on the location and map) in the position. By having the tips of the spikes low to the ground like this it minimizes the damage to the frame of the vehicle at times instead it mostly grabs the tires and pops them. Sometimes it works and sometimes it doesn't. Also you got to make the spikes really thin by making the spike wall taller and thinner. Like I said maybe someone can improve on this. Also Thank you to the creator of the Bronx level that I am playing on, its a nice map, just could use a little editing.
With all the tire deflation improvement it would be amazing if someone finally made a functional spike strip.
about glitching out the car. what I did has a chance to as sometimes my game crashed, but I think that might be more on the games end in the coding. the instability detected error should be fixed with the next patch maybe. still hoping someone would improve on this and make an actual spike strip unlike what I did. its a good substitution though. XD I could probably lower the spikes down just a little bit in the picture and it may still work but not by much or it wont detect the impact. need to test it more later today to get it working better, once I do get it working better I will post the position of the MR_spikewall on here so others can copy it. either that or mess around with the MR_spikewall if you can find it when editing a map and post the position yall have it set to.