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Strange AI modes?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by umatbro, Nov 10, 2015.

  1. umatbro

    umatbro
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    Joined:
    May 19, 2014
    Messages:
    54
    Some of the AI modes are a bit redundant. They are:

    1. Disabled
    2. Manual
    3. Random
    4. Flee
    5. Stopping
    Some of these have to go. Also what happened to follow?
     
  2. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
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    Why do you think that they are redundant or need to go?
     
  3. umatbro

    umatbro
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    For example, Disabled and stopping sound rather similar.
     
  4. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
    They're not, though. Disabled completely disables any AI functions, while stopping tells the AI to try and stand still, so it'll brake. Manual is for when a separate script is controlling the AI's route, as the AI still needs to be enabled to actually follow that route, and I assume you know what random and flee do.
     
  5. umatbro

    umatbro
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    May 19, 2014
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    What happened to follow? How do I make cars follow me?
     
    • Like Like x 1
  6. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    4,696
    Follow requires a lot more work to work with the road networks, but it's definitely not gone forever. :)
     
  7. siggi8

    siggi8
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    Apr 9, 2015
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    Well is it possible to activate any of the ones he wrote? i am not able to fin out how!
     
  8. Scepheo

    Scepheo
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    601
    You suck at looking, then.
     
  9. siggi8

    siggi8
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    Apr 9, 2015
    Messages:
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    In the newest update? im not able to find them? i do run at minimum grafichs( or how the hell its spelled) That might have an impact!
     
  10. umatbro

    umatbro
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    Joined:
    May 19, 2014
    Messages:
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    In the latest update I can't find the AI editor. Can anyone help me?
     
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