Yeah, that has been on my mind too. they are generally very hefty bolts too, fenders don't pop off easily at all in a crash but follow the crumpling of the car.
Since the new update I've not been able to play for more than a couple of minutes as my graphics drivers are crashing, anyone else with AMD card noticed this?
I have noticed weird deformation with the 89 Pessima when going around 55-60 mph or higher in the front end. There seems to be a spike that goes up towards the hood as seen in the photo. It doesn't seem to happen with any other vehicles. Does this happen to anyone else?
Sunburst randomly catches fire when it is not moving. Here is a screenshot. This car had not been damaged.
Rear tires deflate on Garvil Barstow when using Body Colored 15x6 Rear Steel Wheels and Smoothie Rear Hubcaps
ya this does it because when you crash the head light goes up messing up jbeam it will be fixed soon i am sure of it its just because 80s cars are more riged then the 90s cars deform where 1980s cars deform drivers
Muting the sound for about 10 minutes drops my FPS to about 25. Doesn't matter what level/car I use, it always happens. Only way to fix it is un-muting and then re-muting the sounds.
Sorry if this has been posted before... When in the Tuning editor for the wheels, I noticed if I uncheck the "Live Updates" box, make my adjustments, then hit "Apply", once the changes load the "Live Updates" box becomes checked again. Also how do we edit the new Turbochargers? I'm using both of the turbo Apps, but I'm guessing we have to modify a file?
My mods do not show up in the game anymore. All of my mods are still where they used to be. In the Documents section under Beam.NG.drive/mods/ under either vehicles or under levels. It says in the new way to install mods that you can still install them the old way. I don't want to have to redownload all the mods that are already on my computer. Is there some secret to making them work again? Thanks
You now have to move your unpacked mods into "...Documents/BeamNG.drive/mods/unpacked" and whatever the folder name is, for example "truck" you also have to add .zip to the end to make it "truck.zip". That's what you do to all your old mods, or that's what I understand we have to do now anyways. I did this to all my old mods, however they just show up in the Mod Manager as "unknown" and I can't use them in game, so I guess I really don't know what I'm doing.
Not sure if this is not finished or forgotten but either way, the back of the D-Series' extended cab seems incomplete. And the shattered window texture on the extended cab's suicide doors isn't mapped correctly.
Why does the turbo in the SBR4 sound like it's going to warp when your go full throttle in 2-7th gear? (This is with the Stage 2 TT model.)