Yea gabe but that cars suspension is probably seriously worn out. The dampeners (or whatever they're called) have little valves in them that wear out over time and eventually cause the suspension to just work as a spring with no dampening. I had worn out struts on the front of my car and if i pumped the brake going fast enough i could get the front suspension to bottom out and come all the way back up. I don't doubt that the game is right, but using a video of a worn out beat POS doesn't really prove it. http://www.youtube.com/watch?v=bM-MVAGfVSE http://www.youtube.com/watch?v=sviFcRctG_8 http://www.youtube.com/watch?v=24pY5BYJP14 http://www.youtube.com/watch?v=MnuRGD6iHpA this car is a worn out piece of crap so i'm a hypocrite but you can see it doesn't bounce http://www.youtube.com/watch?v=5qHoBNo7l38
You'll find the same behavior in a newer car. You can't cheat the laws of physics (unless you're a different game developer ) Are these cars worn out too? They were brand new when this was shot. Skip to 0:25 EDIT: did you even watch this video you linked? The front end bounces in the air about a FOOT after landing. Literally every video in your post proves my point. The cars all catch the tiniest bit of air and bounce very visibly. Two things. First: it landed on soft ground, absorbing a ton of force. Second: it did bounce. I don't know how you didn't see that.
All I ask is that you don't change beamNG to humour the children that want an arcade game. In no other game have I felt so immersed in first person view The cars all feel totally diffrent, something I have never felt in any SIM.. edit to the person claiming gabes vid was of a worn out POS, the grand marshal is a 90's saloon, isn't it a POS grandpa car aswell... The bolide looks pretty old too but that handles well so clearly isn't a POS
There is nothing we need to change about our suspension/chassis dynamics to make them more realistic. All of these videos just validate the accuracy of BeamNG physics.
I didn't try to prove the game or you wrong. I just meant to say that using an old car like that is a bad example. The cars I showed bounce once or twice while the one you showed bounced 5? times. The way I test suspension for worn out dampeners is to push it down and let it go. If it comes back up and down more than once it's generally not so good any more. you can see what i mean here http://youtu.be/EMrYV3nU_AU?t=44s sorry :/
New cars do it just as much, clearly, since the front of that 2004-2010 mustang bounced a foot in the air after the jump.
Gabester, All them video's you posted just makes me want a badass muscle car that will twist the frame if you floor it with a loud ass engine ingame
Exactly, he should also realize that having an attached camera like the 3rd person camera just makes the bouncing more evident than it appears in the video as the car goes by. There is also the fact that those vehicles are more modern with completely different construction and have stiffer suspension setups as they are sports cars and they still bounce considerably. There really aren't any equivalent vehicles to those mustangs in beamng as of yet, however the grand marshal and the grand marquis are of the same construction and class. That video should be evidence enough even if the suspension may be worn slightly its still a much better comparison than a modern sports car and an early 90's sedan.
Old as in worn out. A car with worn out dampeners can do this http://www.youtube.com/watch?v=j-i2_g33wXQ and clearly one with good dampeners can't. I'm sure if the car you posted had dampeners in perfect condition it wouldn't bounce for a year like it did. The cars in game don't bounce on forever. I agree with you, the game is perfectly fine.
The game is different from other games in the form of not having to LOOK like a car handles, but how a car ACTUALLY handles. Most people don't like those games because they are used to the other unrealistic sims like Forza and Gran Turismo.
I just posted that video to show that Forza is atleast trying, where as in Gran Turismo 5 everything is stiff, and they don't even have a tire model. So much for console games! Besides, I'm not complaining about the bouncing in "Drive", it's probably the best simulation ever in a game. I think there is something wrong with either the tires/grip, or the front axle alignment, hence why the cars tend to steer in a direction after a certain speed at full throttle. As for the driving itself, yeah I have some problems to stay on track in this game(with a 360 gamepad), especially on the small island map, I tend to get stuck in a tree, but I'm probably just not used to this game yet. I never had problems with that irl, and I love to drive fast on curvy country roads. Of course there aren't any jumps on my country roads haha. And this is just for the lols:
I do not question the suspension modelling, but the Bolide is unstable, and I totally dispute this "It's an eighties supercar, you shouldn't be able to just floor it" argument. Maybe it's tyres, transmission, road surface, I don't know, but I know what an eighties supercar is like, and they are not overly pointy wheelspin generators that constantly do their utmost to not track a straight line. If you want to play this "youtube argument" game, you won't find Countachs and Testarossas lighting up the tyres and trying to spear off to one side when the driver "floors it" in second gear. Haven't you even considered what this would be like in the wet?
when you drive with manual gear box you can control the sports car . i assume the problem is in the automatic gear box
Your video isn't the best thing for your argument--the X1 was specifically designed by a designer of F1 cars to show what racing machines could do when not hampered by regulations. Nearly everything it could do in-game would be possible in real life (except for tires, it would shred any real-life tires) if someone felt like spending half a billion dollars to make the thing.
So uhh, these videos must be fake then? Btw, you should all consider that Countachs, Detomaso Panteras and Ferrari Testarossas have a bit wider rear tires than the Bolide. I suppose that's a good reason why it fishtails a bit more easily than a real 80's sportscar. The fact that you don't see a real 80's sportscar do this type of stuff very commonly, is because people take care of their cars... Not because they can't. Most of them simply don't give it enough gas to start doing burnouts, even though the cars are perfectly able to.
Literally the only thing wrong with BeamNG's physics right now is the polygonal nature of the wheels (maybe the friction a tiny bit but that's another story). Car wheels are a lot more properly circular in real life, and it's understandable why BeamNG's have hard edges - it's a game, everything is modeled. It's impossible to have a perfectly smooth, round wheel when the skeleton underneath it takes so much work to process to begin with.
Can we already stop arguing like a little spoiled kids about what is better and what is not, and actually close down this thread or start acting mature? Developers know better about what they did, and trying to be so called "internet detective" won't change anything. For me best solution for both sides would be closing down this thread for good.
Donuts? Really? The very fact that you would post those two videos to make your point only makes me facepalm. If that's the best you could find to demonstrate how the instability is realistic, and god knows how long you looked for, then you're clearly on the wrong side of the fence. And as for the tyres, if that's the problem then fine- glad that you at least accept that there is an issue.
The guy in the Testarossa almost revs it to the limiter before he lets go, mhh smells like clutch. So... back to the Civetta Bolide. According to the data(when you press L), the Civetta generates 765hp/516 lb.ft @7777 rpm. That seems kind of overpowered for an old supercar, but that's kind of weird cause it tops out at 125mp/h. are these data figures even correct? Sometimes they display minus numbers when accelerating, even small numbers.