Euroncap

Discussion in 'Ideas and Suggestions' started by Effect, Nov 28, 2012.

  1. TheDominator

    TheDominator
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    I think that they will probably make one but if they didn't it would not be a hard map to make yourself. Also if you don't want to, someone else will make one as it is a common idea.
     
  2. Mythbuster

    Mythbuster
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    I think it would be much cooler to have the testtrack from VW in there... an EuroNCap track would get boring very quickly, since a lot of the test require the cars to be stationairy.
    Some (perhaps older) VW testtracks however, are a whole different story.
    Here's an example:
     
    #3 Mythbuster, Nov 28, 2012
    Last edited by a moderator: Oct 21, 2015
  3. Effect

    Effect
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    I love your example but....Why not both of them in one map :D?
     
    #4 Effect, Nov 28, 2012
    Last edited by a moderator: Oct 21, 2015
  4. Trykkestar

    Trykkestar
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    I think those maps would be cool on a grander scale, meaning bigger jumps, harsher conditions, and more damaging tests. Both of the maps suggested would get boring after a while, so I think all of the tests should be exaggerated to make them interesting.
     
  5. TheDominator

    TheDominator
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    I agree, the maps would suck since they aren't all that good for dramatic crashes
     
  6. LJFHutch

    LJFHutch
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    BeamNG Team

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    Why would we use Volkswagen's test area when we already have the BeamNG test area :)
     
  7. Mythbuster

    Mythbuster
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    Well, we don't know what the BeamNG test area includes, but I assume it's either the map we see in the first few videos or something similar to it? That's fun and all, and I would hate to miss out on that...


    BUT...
    I think it would be a ton of fun to have a testing area that's completely set up like a real test area. I'm completely speculating here, but I think the testing area already in BeamNG is using an entirely different concept to test cars than a real vehicle testing area uses. I assume yours is made to test how well the physics engine works, and to test if a car deforms and functions correctly, much like Nlabs and the All-in-One-testing-area in Rigs of Rods(both great maps, don't get me wrong!).

    That's makes for a completely different setup than when you're trying to simulate years of wear and tear and heavy abuse, how the ABS would cope with very harsh and uneven terrain, how the suspension would react to sliding into a curb, how the car would cope with smashing into gravel...

    I feel even Auriga for RoR 0.4.0 is too much set-up as a node/beam testing area, rather than a real vehicle testing area(though the rocky suspension test on that come close)... Personally I'd love to have something set-up like the VW testing area, in a very realistic matter, properly textured like real world objects, rather than the suspension-test thing in Auriga 0.4... :/

    It would probably be pretty useless to people like Gabester, but I think gameplay-wise it would add a lot more than an N-labs or Auriga-like testing area where you can test if your car deforms correctly compared to real cars. I hope that made sense, but I doubt it :p

    TL;DR I would prefer having a testing area to simulate years of road-(ab)use in a matter of minutes, set up with very realistic objects and tests(ie from the video), over having a testing area to test if the in-game car deforms like a real car, smashing it into a solid concrete wall at 60mph...

    EDIT@below: Ah, that sounds awesome! :D Can't wait to see pics :D
     
    #8 Mythbuster, Nov 29, 2012
    Last edited: Nov 29, 2012
  8. gtaman788

    gtaman788
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    I like the sound of the beamng to test the to test how well the physics engine. But am with mythbuster we need a map to simulate years of wear and tear and heavy abuse.
     
  9. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Actually we do have a new test map in the works that has things like that - rows of bumps of various sizes for testing suspension durability, curbs, etc. I try to fine tune the suspension to deform just right from hitting curbs and the like, so it is useful to me :)
     
  10. TheRealPhil

    TheRealPhil
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    i dont even like VW but AW GAWD these poor cars! (i luv how a 4door Golf became a 2 door Golf after a crash:confused:)
     
    #11 TheRealPhil, Dec 2, 2012
    Last edited by a moderator: Oct 21, 2015
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