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Help With Front Suspension Editing

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by akumazedex, Dec 28, 2015.

  1. akumazedex

    akumazedex
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    Joined:
    Dec 31, 2013
    Messages:
    11
    Hey guys I need a little help with editing the front suspension.
    Im Trying to edit in some camber/track/height setting into the in-game editor to use with a Grand Marshal based car mod. This mod uses the old code for the suspension. I tried to copy over the new code and tweak that but I get an issue.
    - The code uses the common wheel models (which I dont mind) but they have collision with the body apparently which causes the tierods to break at anything over lets say 0.18 value at full lock. I'd like to have something around 0.23 like I had before.

    Question is, what do I have to change to either 1) allow the wheel to clip through the body like it did before, 2) Keep the tierods from breaking at a higher steering angle or 3) Edit in the camber/track/height setting into the old code.

    Heres what I'm working with

    "slotType" : "fullsize_suspension_F",
    "variables": [
    ["name", "type", "default", "min", "max", "step", "title", "description"]
    ["$camber_FR", "range", 0.1, 0, 1.05, 0.001, "Front Right Camber", "Front right camber"]
    ["$camber_FL", "range", 0.1, 0, 1.05, 0.001, "Front Left Camber", "Front left camber"]
    ["$trackwidth_F", "range", 0.25, 0.25, 50, 0.005, "Front Track Width", "Front track width"]
    ],

    I'm trying to get this to work. with the old code (or new one with no collision)

    Just adding these lines to the old code I get the option to adjust with the in-game editor but I need to change the suspension code to reflect this. Thats where Im at a loss. Just replaceing the old code crashes the file apparently (unless I'm doing something wrong, which I probably am).

    Anyways any insight on this would be awesome guys, thanks in advance.
     
  2. akumazedex

    akumazedex
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    Joined:
    Dec 31, 2013
    Messages:
    11
    OK, So the wheels arent the problem, Swapped the wheels to the original and still breaks tierods. Im starting to think that its something in the steering itself. Ive attached the mod folder and the front suspension jbeam file im using.
     

    Attached Files:

  3. akumazedex

    akumazedex
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    Joined:
    Dec 31, 2013
    Messages:
    11
    Ok, mostly figured this out. Had to up the values on the tierods themselves.
    Only thing is im still limited to about 0.17 on the steering angle, which issnt much for my purposes :p
    I noticed the wheels have more available lock turning out than in, I can get around 0.26 turning out no problem but if I go any more that 0.17 I start bending the tierods when turning in. Is there a limiter to how far the wheels are allowed to turn? I've seen some anti invert and limiter values in the code but Im completely unfamiliar with the new code.
     
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