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0.5.1.0 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by tdev, Dec 30, 2015.

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  1. TheAdmiester

    TheAdmiester
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    Aug 7, 2012
    Messages:
    577
    Small bug - the tree at coordinates 719.678 286.83 136.523 on Jungle Rock Island has no collision.

    The coordinate isn't spot on but should be close enough to see.
     
  2. Josh

    Josh
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    Joined:
    Jul 21, 2013
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    1,082
    Here is a parts config bug, sometimes if you hover over a certain part the whole vehicle but that certain part will disappear/turn invisible.
     
  3. Snaapop

    Snaapop
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    Aug 5, 2013
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    67
    I love the new suspension sounds, they are surprisingly responsive to even more subtle bumps. My main issue with it though is that there's not very many sounds for the suspension, so if I'm driving over a consistently bumpy surface, the sounds become very repetitive. My other issue is more of a question, and that is will there be separate suspension sounds for different cars? or maybe even for different suspension kits and tuning configurations. My last question, would it be feasible to have an interior, and exterior suspension sound, as the current sounds are great for when your outside the car, but lack in impact and thump for the interior perspective, I want to FEEL that suspension giving way in my head :D:rolleyes:
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
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    Still modded files around.
    Delete the entire 'BeamNG.Drive' folder in 'Documents'.

    Something in your PC?
     
  5. Red exhaust

    Red exhaust
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    Dec 8, 2013
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    218
    This is getting to the "Really picky things no one gives a duck" level now... The gavril roamer's sheriff edition's wheels are different from the picture.
     

    Attached Files:

    • beamngkuva.jpg
    • beamngkuva2.jpg
  6. Michaelflat

    Michaelflat
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    Jul 10, 2014
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    there arent two sport intakes, its just that i cant read
     
  7. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    I took some new thumbnails earlier today so that's fixed now :)
     
    • Like Like x 5
  8. mumboking

    mumboking
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    Jun 11, 2015
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    1,401
    Yep, also, the amount of "negative chrominess" differs between vehicles. Just take a look at the DSC Bora.
    So that's why I thought it looked strange...
     
  9. Dario555

    Dario555
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    May 26, 2015
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    405
    No, everything is ok with my PC. Other games work fine. I don't know what is wrong! :( Sometimes is good, sometimes freezes.
     
  10. Mad Jasper

    Mad Jasper
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    Aug 5, 2013
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    34

    I've noticed the hubcap issue with the Barstow. I hope this is corrected in the future.

    Otherwise, this game continues to get better and better. Well done!
     
  11. monte379

    monte379
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    Dec 24, 2013
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    789
    There is some weird shading on the mirrors, happens with all vehicles. Does anyone else experience this? I have every setting on high except HDR, Light Rays and DoF off.
    screenshot_00012.png screenshot_00013.png
     
  12. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
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    I seem to have a bug when you switch between different cars , the controls (xbox 360 controler) didn't switch back to the previous car , i have to use keyboard to control the car i see, and the tacho clip between the two cars .
    Doesn't matter the rest of the update are really great , and it's cool to see the tow hitch on the GM , can't wait to have bigger trailers ! (like the AR162B two axes trailer)

    (Sorry for my English i do my best !)
     
  13. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Disable experimental multiseat support (in Options > Gameplay) to prevent different controllers from controllings different cars.
     
    • Like Like x 1
  14. Dario555

    Dario555
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    405
    BTW I deleted BeamNG.drive in Documents and it works fine now! Thank you! :)
     
  15. synsol

    synsol
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    QA Lead
    BeamNG Team

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    Thank you !!
     
  16. EvilSoul

    EvilSoul
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    Sep 6, 2013
    Messages:
    98
    Barstow

    - indestructible hubcaps

    Burnside special

    - indestructible hubcaps
    - dashboard lighting is too dim
    - vehicle selector is missing descriptions of different models

    T75

    - Body is often clipping through other objects
    - rear suspension is really, really stiff and bounces unrealistically.

    Hirochi Sunburst

    -dashboard is always lit up (dunno if it's a feature or a bug.. :p)

    SBR4

    -dashboard is always lit up (dunno if it's a feature or a bug.. :p)


    __________________________________________
    If I may suggest a few things and post my own wishlist:

    - D15 should have its separate variant featuring solid front axle as it was added this update,
    - D15 tow car variant? :)
    - Burnside Special welded diff as a new part
    - Moonhawk police variant
    - Sunburst Rally version should have its fog lamps operational

    Apart from that, I love the new update! And happy new year everyone!
     

    Attached Files:

    • screenshot_00001.jpg
    • screenshot_00002.jpg
    #176 EvilSoul, Dec 31, 2015
    Last edited: Dec 31, 2015
    • Like Like x 3
  17. Godzilla!

    Godzilla!
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    Joined:
    Mar 17, 2013
    Messages:
    2,244
    That isn't a bug, they were always like that. Some cars irl do have dashboards that are permanently lit.

    Although, they turn off when the car's engine dies (From a hard crash or submerged into water).
     
  18. luckyman

    luckyman
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    Aug 5, 2012
    Messages:
    405
    The burnside special rear door windows do not break in a crash, the Pigeon's windows don't break during a crash. That's all that i've noticed.
     
  19. supra4life

    supra4life
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    Oct 14, 2015
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    417
    FINALLY! the Burnside special thankyou
     
  20. randomshortguy

    randomshortguy
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    Aug 9, 2013
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    1,562
    I think the Pigeon's windows are plexiglass, so they'd just scuff and snap instead of shatter.
     
    • Like Like x 1
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