Water interaction and Physics.

Discussion in 'Ideas and Suggestions' started by erty311, Aug 11, 2013.

  1. erty311

    erty311
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    May 30, 2013
    Messages:
    32
    I searched for something similar and found a similar discussion, but I thought it would be a good Idea to bring it up again. First, a bug. some water, such as the water in maps like dry rock island, do have a resistive effect on a vehicle, meaning it does slow the car down. when a river is added to a map, however, it does not have the same effect.

    A few suggestions-
    • being in shallow water should cause the vehicle to have less control, like driving through a puddle.
    • driving quickly into shallow water should cause hydroplaning or a similar effect.
    • engines should cut off if the air intake becomes submerged, and bog down if the exhaust is submerged.
    • modifications for off-road vehicles such as snorkels, to help with water crossings.
    • water interaction animation- ripples, splashing, etc.

    If these features or similar ones were implemented, I think the feeling of reality would improve and help this to become a more realistic simulation.
    I also want to give my sincere thanks to all of the Devs and Content Creators!

    EDIT: Another cool feature would be currents in rivers, mountain streams, etc.
    EDIT 2: to fix the non-interactive river problem, set the density to 1000 and the viscosity to 0.1
     
    #1 erty311, Aug 11, 2013
    Last edited: Aug 22, 2013
  2. DHR

    DHR
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    This is just a useless feature that will only eat fps IMO
     
  3. camarofan

    camarofan
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    Jan 18, 2013
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    Only the water splashing and ripple part would be...
    The car car bogging and dying and hydroplaning is actually a great idea, especially for a physics game, and it wouldn't eat FPS, as long as it stays optimized, especially since it's probably lua scripting
     
  4. Masterjoc

    Masterjoc
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    Aug 4, 2013
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    297
    100% gas and your engine wont stop lel.
     
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