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Importing materials and textures of objects made in third party 3D modeler

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by SirEmrys, Aug 11, 2013.

  1. SirEmrys

    SirEmrys
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    I'm using modo 701 to make objects for the game and have assigned materials to the polygons of the objects with a cubic mapping.

    Problem is that the material does not get imported to the game. And the ingame editor does not allow assigning materials to specific polygons as far as i know.

    Does anyone have a clue as to how to make it work? The models look terrible without materials ingame

    a8.png
     
  2. aljowen

    aljowen
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    I think you need to use UV mapping when you add the textures in your editing suit. You may have heard this but called a "net" of an object in school. But a UV map can be more abstract.
    You may want to look up information on exporting to .dae about your specific program to make sure you are doing everything correctly. You could also try importing it into a different program to see if it reads it with the textures or not to help you find where the problem is. This is about as much help as i can give because i have never used this software before.
     
  3. SirEmrys

    SirEmrys
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    I have heard of it but i have never needed it. Looks like it's extremely difficult and time consuming compared to my current method which works very well. Anyway it wont matter how i do it as there seems to be no way to export the materials i have applied to the objects. Tried to import the collada file back in, only to find it was absent materials. There is also absolutely no information on the web regarding this issue:( I guess it's not possible to make materials for this game
     
  4. aljowen

    aljowen
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    Is there any way to export a UV map in the program you are using. So that it takes the modifications you have made and generates one?
     
  5. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    As long as you know what name the material is, you can open/create a materials.cs in a text editor. The only thing that matters is the "mapTo" (this has to be whatever your model is assigned to). You can use one of the existing materials as a template for yours. It should be able to automatically load the material by name.
     
  6. SirEmrys

    SirEmrys
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    There isn't, but perhaps some other program has it, do you happen to know of one?

    I see, now that i understand how that works the only thing i need is something that makes an UV map with a texture automatically.

    But then the problem is that i use seamless tiling textures with a decent resolution. If i have to make a single texture and retain the resolution/area it will be absolutely gigantic, or is my understanding of this faulty?
     

    Attached Files:

    • Untitled.png
  7. SirEmrys

    SirEmrys
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    Alright so i made everything with the same material the same object. Still is it possible to get a cubic projection type? And how exactly do i assign materials here?

    Here i have selected the part with the no material texture and changed the texture/material to the orange concrete. What happens? The road gets the material instead...
    asdasdasd.png
     
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