Static Model (Grass Physics?)

Discussion in 'Content Creation' started by StolleJay, Jan 13, 2016.

  1. StolleJay

    StolleJay
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    Feb 16, 2014
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    Hi,
    i ask me how i can set a simple Static "Driveable" Model ex. a Simple Plane with a Grass Texture that the Car Handling is Like on Grass? Current if i Import my "Plane" with the Grass texture in the Game and Drive on it, it is like on Asphalt.

    Is there any Trick or something to make the Surface to Grass?

    I hope any can help me :)
     
  2. Driv3r1142

    Driv3r1142
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    As of now you cant make a static object behave like its grass or asphalt or anything like that....
    Sorry man :( I would try though to use the terrain to your advantage, by using collision meshes in places like the roads, and the terrain right up at the level of the grass, and the collision mesh is not there so then you are driving on the terrain below the grass.
     
  3. torsion

    torsion
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    Driv3r1142's advice is correct.

    The only minor quibble I'll bring up is that IIRC all static objects (with collision) behave as "asphalt". What you can't do is make them behave like anything else (dirt, sand, etc)!
     
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  4. StolleJay

    StolleJay
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    Thanks for the Answers. Thats bad but i hope this comes in Future!
     
  5. Driv3r1142

    Driv3r1142
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    Yeah. Would be useful I think.
     
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