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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. NotLikeThis

    NotLikeThis
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    Nov 1, 2015
    Messages:
    335
    Currently i`m doing vectorized silhouette of 2016 Civetta Bolide, I`ll post it in vehicles suggestion as soon as it will be ended. yes i`m too stupid for model it myself
    --- Post updated ---
    Civetta Bolide 2016. Sadly that I can`t into modeling and, if i will start, i`ll end this in 2-3 years.
     

    Attached Files:

    • 7355.png
    • concept bolide.png
  2. Toron Beldevar

    Toron Beldevar
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    Joined:
    Aug 2, 2014
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    349
    I know it's been a while since I worked on this, but I got sick recently and couldn't work. But now I'm better, so I'll open my ruined tailgate and see what progress I made today. :)

    screenshot_00278.jpg

    Stuff still needs to be Jbeamed, textured, modeled, and fixed (yes I'm talking to you, floating tailgate light), I'll work on that throughout the week.
     
    • Like Like x 21
  3. Quotex

    Quotex
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    Joined:
    Mar 3, 2014
    Messages:
    223
    Finished the "Your T-Series will not fit here" series of signs.

    Once i get to mapping them for the 3D models though, i should find a more efficient way, as having this many indivual sign textures would take up a lot of space.

    2016-01-24 05_10_19-Greenshot.png
     
    • Like Like x 3
  4. racerguy24

    racerguy24
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    Apr 20, 2015
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    347
    I ran into a problem putting some mesh in. This happens a few times on a few mesh and im sick of putting them in a group of another mesh.
    screenshot_00104.png Untitled.png

    Edit: I think i found the fix after it's confusing me for days on why its doing that. The nodes should be in a triangle at least what I experienced. I don't know if its exactly how I should do it but it works.
     
    #6304 racerguy24, Jan 24, 2016
    Last edited: Jan 24, 2016
    • Like Like x 1
  5. Atomix

    Atomix
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    Dec 15, 2012
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    1,349
    • Like Like x 27
  6. AMG V12

    AMG V12
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    Aug 16, 2013
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    209
    An interior! What fun!

    Also bonus blue render
     

    Attached Files:

    • W205 35.jpg
    • w205 36.jpg
    • w205 34.png
    • Like Like x 6
  7. Tom999

    Tom999
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    Guest

    Remaking the bunker,
    screenshot_00851.png screenshot_00866.png screenshot_00861.png screenshot_00860.png screenshot_00859.png screenshot_00862.png

    Small amounts of modelling left and the time consuming task of converting textures to .tga
     
    • Like Like x 12
  8. Joeyfuller2000

    Joeyfuller2000
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    Jan 19, 2015
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    1,239
    Whatever happened to the mall map?
     
  9. youdidwhat!!

    youdidwhat!!
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    Feb 8, 2013
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    723
    just take the hood off
     
    • Like Like x 2
  10. ktheminecraftfan

    ktheminecraftfan
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    Mar 14, 2014
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    2,104
    Enough space to carry a few propane tanks now just if the car could be run on LPG (propane) like my granddads old 87 Camry.
     
  11. benlucky13

    benlucky13
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    Aug 4, 2013
    Messages:
    24
    those renders give me flashbacks to the first beamng trailers when it was still using cryengine 3, with everything various brown shades and no glass. just needs some mud on the tires
     
    • Like Like x 1
  12. racerguy24

    racerguy24
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    Apr 20, 2015
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    347
    Im working on something a "little" special.
    Untitled.png
     
    • Like Like x 5
  13. JorgePinto

    JorgePinto
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    Joined:
    Aug 4, 2013
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    1,423
    Remember this?

    I had several problems with the park, since I wasn't able to get the heights right. So back to the drawing board, literally. I managed to get a topographic map of the park, and I'm making the terrain out of it. Once completed, I will make the roads, buildings, and other elements, like benches, light posts, trash bins...

    But of course, there are quite a lot of problems. The terrain is going right, but...

    screenshot_00230.png screenshot_00231.png (Roamer for scale)

    The smoothness is still not polished, so don't look too deeply into it. Forget about the green dizzy ground above it. The main problem is...the sheer size of it. Almost 2x2 km big. That means it will take a looong time to do.

    Then, it's all about framerate. I don't want this to run at 1,5 FPS, so I have to keep easy on details as possible. And even with all of this considered...I'm still not sure how to finish it. I can finish (eventually...) the 3d model of the park itself, I have hunreds of reference pics, but...textures. I don't know how I should apply them without using 12000 files. I don't know how to use decals, how to apply surfaces (dirt, asphalt, sand, grass) or water in the right places with the shapes it has to make...so many things still in the air. I'm quite a slow learner. :(

    Any help will be welcome! :)
     
    • Like Like x 3
  14. D-Troxx

    D-Troxx
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    Joined:
    Oct 4, 2013
    Messages:
    1,324
    had a bit of time again :3
    s12_prev.png
     
    • Like Like x 13
  15. GatheringAgate

    GatheringAgate
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    Jul 5, 2015
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    589
  16. 1185323118

    1185323118
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    Joined:
    Oct 11, 2015
    Messages:
    868
    Worked on a Gr.TC1-like Sunburst paint scheme today:rolleyes:
    screenshot_00195.png
    I used the default painting tool in Windows system to draw the body paint for 4 hours:rolleyes:, looks good to me so far.
     
    #6316 1185323118, Jan 28, 2016
    Last edited: Jan 28, 2016
    • Like Like x 2
  17. mumboking

    mumboking
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    Jun 11, 2015
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    1,400
    @1185323118 I'm going to have a go at laying out the files how I'd do it. :)
    I might be a while. I'm picky. :p
     
    #6317 mumboking, Jan 28, 2016
    Last edited: Jan 28, 2016
    • Like Like x 1
  18. 1185323118

    1185323118
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    Let's start a conversation. Seems your account doesn't allow me to start a conversation with you
     
  19. racerguy24

    racerguy24
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    Joined:
    Apr 20, 2015
    Messages:
    347
    In case someone is gonna ask, what I posted days ago is an R/C buggy. I tried making it months ago but failed because the suspension kept falling apart. Now i tried to make it again and took the jbeam from my RG sandstorm and modified it using the node/beam editor and it worked!
    screenshot_00110.png screenshot_00111.png screenshot_00109.png
    Also I didnt change the weight so its very heavy (1,900 lb), scared to change it because it might break the whole thing.
     
    • Like Like x 11
  20. NotLikeThis

    NotLikeThis
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    Nov 1, 2015
    Messages:
    335
    Backup file and change it :)
     
    • Like Like x 3
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