Currently i`m doing vectorized silhouette of 2016 Civetta Bolide, I`ll post it in vehicles suggestion as soon as it will be ended. yes i`m too stupid for model it myself --- Post updated --- Civetta Bolide 2016. Sadly that I can`t into modeling and, if i will start, i`ll end this in 2-3 years.
I know it's been a while since I worked on this, but I got sick recently and couldn't work. But now I'm better, so I'll open my ruined tailgate and see what progress I made today. Stuff still needs to be Jbeamed, textured, modeled, and fixed (yes I'm talking to you, floating tailgate light), I'll work on that throughout the week.
Finished the "Your T-Series will not fit here" series of signs. Once i get to mapping them for the 3D models though, i should find a more efficient way, as having this many indivual sign textures would take up a lot of space.
I ran into a problem putting some mesh in. This happens a few times on a few mesh and im sick of putting them in a group of another mesh. Edit: I think i found the fix after it's confusing me for days on why its doing that. The nodes should be in a triangle at least what I experienced. I don't know if its exactly how I should do it but it works.
Remaking the bunker, Small amounts of modelling left and the time consuming task of converting textures to .tga
Enough space to carry a few propane tanks now just if the car could be run on LPG (propane) like my granddads old 87 Camry.
those renders give me flashbacks to the first beamng trailers when it was still using cryengine 3, with everything various brown shades and no glass. just needs some mud on the tires
Remember this? I had several problems with the park, since I wasn't able to get the heights right. So back to the drawing board, literally. I managed to get a topographic map of the park, and I'm making the terrain out of it. Once completed, I will make the roads, buildings, and other elements, like benches, light posts, trash bins... But of course, there are quite a lot of problems. The terrain is going right, but... (Roamer for scale) The smoothness is still not polished, so don't look too deeply into it. Forget about the green dizzy ground above it. The main problem is...the sheer size of it. Almost 2x2 km big. That means it will take a looong time to do. Then, it's all about framerate. I don't want this to run at 1,5 FPS, so I have to keep easy on details as possible. And even with all of this considered...I'm still not sure how to finish it. I can finish (eventually...) the 3d model of the park itself, I have hunreds of reference pics, but...textures. I don't know how I should apply them without using 12000 files. I don't know how to use decals, how to apply surfaces (dirt, asphalt, sand, grass) or water in the right places with the shapes it has to make...so many things still in the air. I'm quite a slow learner. Any help will be welcome!
Worked on a Gr.TC1-like Sunburst paint scheme today I used the default painting tool in Windows system to draw the body paint for 4 hours, looks good to me so far.
@1185323118 I'm going to have a go at laying out the files how I'd do it. I might be a while. I'm picky.
In case someone is gonna ask, what I posted days ago is an R/C buggy. I tried making it months ago but failed because the suspension kept falling apart. Now i tried to make it again and took the jbeam from my RG sandstorm and modified it using the node/beam editor and it worked! Also I didnt change the weight so its very heavy (1,900 lb), scared to change it because it might break the whole thing.