Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island I found a funny glitch/bug lol Here's a vid of it:
Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island Yeah man, I was going to fix it, but then I just said fuck it. It makes for great damage.
Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island I've seen that in another map, what is the cause of that? reaching the end of the map? some invisible wall?
Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island It's due to the terrain being lower then the invisible terrain edge around it, and the game instantly tries to put the vehicle at the height of the invisible terrain edge, causing the vehicle to skyrocket and rip apart.
Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island Not going to lie, I had fun driving cars into it
Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island I always find myself trying over and over to make that jump across the water, land in the doorway to the warehouse, drift around the other side and then do it again. It's actually addicting. Great little map.
Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island Looks like you selected the wrong file one time in the editor. If you post an updated version, can you fix the reference in the levels/Oakland_Cost\Oakland_Coast.mis file? Referencing a cached version directly appears to be the problem. Code: new TSStatic() { shapeName = "levels/Oakland_Coast/art/shapes/misc/RoadBarrier-01a.cached.dts"; ... Most references are to the Industrial folder, there is a few to derby map Code: new TSStatic() { shapeName = "levels/Industrial/art/shapes/misc/RoadBarrier-01a.dae"; ...