Released Oakland Coast - Off road, Drift, and Beach Island

Discussion in 'Terrains, Levels, Maps' started by LCBradley3k, Aug 12, 2013.

  1. Purple

    Purple
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    Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island

    I found a funny glitch/bug lol

    Here's a vid of it:

     
    #21 Purple, Aug 13, 2013
    Last edited by a moderator: Oct 21, 2015
  2. LCBradley3k

    LCBradley3k
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    Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island

    Yeah man, I was going to fix it, but then I just said fuck it.
    It makes for great damage. :D
     
    #22 LCBradley3k, Aug 13, 2013
    Last edited by a moderator: Oct 21, 2015
  3. Docteh

    Docteh
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    Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island

    I've seen that in another map, what is the cause of that? reaching the end of the map? some invisible wall?
     
  4. Kimmykix

    Kimmykix
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    Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island

    It's due to the terrain being lower then the invisible terrain edge around it, and the game instantly tries to put the vehicle at the height of the invisible terrain edge, causing the vehicle to skyrocket and rip apart.
     
  5. Purple

    Purple
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    Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island

    Not going to lie, I had fun driving cars into it :)
     
  6. Musgroove

    Musgroove
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    Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island

    I always find myself trying over and over to make that jump across the water, land in the doorway to the warehouse, drift around the other side and then do it again. It's actually addicting.

    Great little map.
     
  7. Purple

    Purple
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    Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island

    I love jumping through that door
     
    #27 Purple, Aug 14, 2013
    Last edited: Aug 14, 2013
  8. Docteh

    Docteh
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    Re: [RELEASED] Oakland Coast - Off road, Drift, and Beach Island

    Looks like you selected the wrong file one time in the editor. If you post an updated version, can you fix the reference in the levels/Oakland_Cost\Oakland_Coast.mis file?

    Referencing a cached version directly appears to be the problem.
    Code:
       new TSStatic() {
          shapeName = "levels/Oakland_Coast/art/shapes/misc/RoadBarrier-01a.cached.dts";
    ...
    
    Most references are to the Industrial folder, there is a few to derby map
    Code:
       new TSStatic() {
          shapeName = "levels/Industrial/art/shapes/misc/RoadBarrier-01a.dae";
    ...
    
     
  9. Super Mario

    Super Mario
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    Jan 25, 2014
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    Awesome map I love it c:
     
  10. Kveldulf

    Kveldulf
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    Feb 16, 2014
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    Wonderful map. Thank you!
     
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