These races are intense, but really fun (and they are even more intense irl, where the aircraft is faster and it responds way more aggressively ) Spoiler
:| Who said you have to? And who said you can't try? (yes I recently love this ":|" smiley, problem?)
Nobody, I wanted to do it mainly because I wanted a police version, but the two ones I've seen, both yours and Nadeox's are way better, so I'll wait. Also, since I don't have the UV maps, I was having quite a hard time doing the livery, in fact, I wasn't being able to do it at all, it was a mess. Long story short, I'll just wait for the better versions of the mod, maaaaybe after the UV maps are ready, I'll see if it's still worth a shot.
I made two poorly rendered simple logo designs, I can't think of which one to use so I think you guys could think of one to use for my mods. HD stands for Holland/Hollander. Left or right?
Ima go with the one on the right, since its far more legible in my eyes (the left one looks like Hb) and because it is a more regular shape for a logo. Maybe a thicker line on the D (oy oy ) would help .
I got a bit of a motivational boost somehow and started working on this. Jbeam made from scratch. Can anyone guess what this is?
Sadly, a nice suspension comes bundled with nice confusions... Seriously, im so confused. and i didnt even test it with an actual wheel... BUT!! This is my first suspension that im making from scratch. If some of you have any tips for making suspensions, i would really like it.
i dunno man. Left one just seems messy. Right one has more of an elegant "Gatsby" feel to it, not sure if that's fitting for a line of mud trucks/buggies. Maybe Holland/Hollander written out all caps with a sans serif font would look better.
I don't know a huge amount about suspension so take this with a grain of salt. But perhaps moving the springs closer to where the rear axle is might be a good idea, currently a fair amount of force coming from the wheels may be turned into a twisting motion because of how far away from the wishbones it is combined with the thin and flat mounting that is used. Whether it would actually ever be an issue I have no idea though, just the thoughts of my inner arm chair physicist
Wireframe renders. Any constructive criticism is welcome. Ignore the weird edge loop on the rear near the door and before that btw, I'll add that to the rest of the car later.
Very slowly working on assets that might make it in-game one day... Having quite a lot of fun with Cycles meanwhile
W.I.P. Dutch Map Mod assets, This one is a traffic light + sunvisors with 3 300mm lenses in typical RYG form....will have to learn how to animate those...textures are still subject to change.
For a moment, those looked like photographs to me. Awesome! Also, while it probably won't work out too well on a large scale or with smaller details, remember that you can bake lighting from Cycles and use that as a second-UV lightmap in Torque. Just be sure to bake only the diffuse light into the lightmap if you plan on putting it in maps with a day-night cycle, or at different orientations. It's quite an old and outdated map, but Perryville has an example of working traffic lights using animated textures.