LFS and drift.

Discussion in 'Ideas and Suggestions' started by Dannuborgir, Mar 16, 2013.

  1. TheBestOut

    TheBestOut
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    Funny... I wasn't aware i liked bad games, Considering I play this more than any other game right now.
    I don't think i have, or will ever play something in alpha that is "perfect". All he stated was it feels simuliar to lfs to him.
     
  2. Robilon

    Robilon
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    Has nothing to do with the game realism and how it feels and works all around..


    Yet this guy still seems to think this is near perfect and when people try to suggest fixes etc, he goes apeshit about it..

    I was referring to most of his posts. He really thinks this game is the shit and it's too awesome for anyone to handle :cool:
     
  3. gabester

    gabester
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    BeamNG Team

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    I have admitted countless times that the tire model has problems (many of which we've just fixed). We spent months trying to improve this tire model, and it's still not there, but we are always making improvements. Funny how you guys can fill a novel complaining about what you think is wrong, but never provide any ideas on how to solve the problems.

    When people bitch and moan about the suspension physics (which are spot on) because they think Forza's wrong way of doing it is just like real life, then I fight them on it. People on this forum seem to have a weird attitude that because they drove a car once, or played some simulator, that their opinion of what is realistic is absolutely factually correct and we should bend over backwards to make them happy (even when they're wrong).

    When people come in and try to drive a supercar in a simulator like they're playing Need for Speed and blame the game for spinning out, then yes, I take issue with that.
     
    #23 gabester, Aug 14, 2013
    Last edited: Aug 14, 2013
  4. NkosiKarbul

    NkosiKarbul
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    understandable and im sure You had lots of those in the past allready,
    but with all due respect, the attitude or shaping of sentences You are using sometimes upon such persons suggests the impression that placed constructive critism by oneself, might also not get recieved very good after all by Your end of the conversation, which is no motivating factor to take part in a discussion or topic at all.

    edit: for example, in first i thought the grand marshals suspension would be off too, and on that time i could only find adverse or negative answers to any post going into that direction, altho i have to admit that those people didnt know how to shape critic in a respectfull and constructive way and so may not have earned a respectfull answer.
    But all it would have need, in my personal case, would have been a link to the video you posted in another thread with the red american fatass car jumping the small bridge and bouncing like a bunny.
    instead i did read only negative posts which mostly did not include argues but reasons why those persons are unable to place critic in the first place...
    plz shut them with facts rather than attitude, the community would benefit from it i think.

    Reason for edits: lots of typos, grammar fails, spelling errors and so on, excuse me please.
     
    #24 NkosiKarbul, Aug 14, 2013
    Last edited: Aug 14, 2013
  5. gabester

    gabester
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    BeamNG Team

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    We have been dealing with these kinds of comments from armchair physics experts since we first went public in May 2012. It has been absolutely exhausting and draining and miserable. You can imagine that we grow tired of repeating ourselves.

    Maybe someone needs to understand that we cannot wave a magic wand and make the tires as good as LFS. In fact it takes months, if not years of research to get a tire model that even drives acceptably. In the past week we have fixed the vibrating under power, the excessive rolling resistance, most of the numbness and sliding feeling, and other problems. It was months of research that led to this (relatively small) breakthrough and the tires are only now good enough to drive with a 900 degree wheel. They are by no means perfect. I have never in my life said that the tire model is perfect nor have I been against constructive feedback. I am simply against clueless people who come in stating their opinion like it's fact and demanding we fix problems that aren't there or problems we're already well aware of. They post videos as "evidence" that only further validate the accuracy of BeamNG physics.

    The improved tires will be coming in the next patch. I'm really sick of having these discussions. If you want to complain about the physics, do so without attacking the developers and try to have some evidence to back up your claims.
     
    #25 gabester, Aug 14, 2013
    Last edited: Aug 14, 2013
  6. TheBestOut

    TheBestOut
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    Someone should make a detailed, sourced FAQ so when ever someone like this starts going off, we just post a link to it. But that is work, and I don't know much about you, but it is pretty obvious you guys already have to much of it. Just a thought for the future.
     
  7. dkutch

    dkutch
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    You should go make your own game, see how far you get. Like Gabe said, tires have been worked on for MONTHS.... constantly testing, tweaking, testing, tweaking... you know how it feels to see ass-nine comments like yours? These four guys have devoted a chunk of their lives to making this game the best they can be....
     
  8. Mythbuster

    Mythbuster
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    If you dislike the game so much that you keep making such hateful comments about it, why are you still playing this, and not the games you do like? It's not like we're forcing you to play this game you know...

    Besides, the fact that you think Forza comes close to LFS really says something about your judgement of realistic physics. Forza isn't even in the same universe as LFS in terms of realism... BeamNG is much closer to LFS than Forza or Gran Turismo or any AAA-title have ever been... And considering we all know in the current public build, BeamNG is still pretty far from LFS in terms of tire physics, that really says something about how poor Forza and Gran Turismo are for realism... Since the shaking is gonna be 99% gone in the coming update, the tires are gonna be a lot better than they ever were in previous builds.

    That said, the suspension geometry in BeamNG is factually really close to realism, especially in some cars that have more detail put into the suspension n/b(with proper subframes and everything). Forza, Gran Turismo and NFS, factually don't have realistic suspension movement at all, since they do not have dynamic camber and toe changes during suspension compression/extension. BeamNG and LFS do have that. It's impossible for any of the values and the geometery of suspension in BeamNG to be incorrect, they're taking from real life cars(apart from the damping values, those have to be taken from video reference and such).
     
  9. NkosiKarbul

    NkosiKarbul
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    useless and slightly polemic passive agressive argue covered in a question. ^^

    nice and insightfull argumentation for a funded point of view, i agree to.
     
  10. Robilon

    Robilon
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    Huh? Opened the game once, maybe twice, haven't opened it since. I have made two posts, this one third. Your arguement is invalid. Secondly, have I talked a word about forza or any other game besides LFS? Ignorant fanboys. :D



    Except he argues with himself. Shit wasn't about any other game than LFS and BeamNG, where the hell did Forza come into this? Fanboys are too desperate so they make up own arguements and proves themselves wrong to be happy about themselves.
    :confused:

    Let me loan his sentence

    "Besides, the fact that you think Forza comes close to LFS really says something about your judgement of realistic physics."

    ;)

    This community is just as fun as LFS community. :D :D
     
    #30 Robilon, Aug 14, 2013
    Last edited: Aug 14, 2013
  11. NkosiKarbul

    NkosiKarbul
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    i was only refering to the argues why beamng drive can be called to be "like" lfs while its realism in driving isnt close to the one of lfs, but his point was the structure and way the physics are simulated and handled (without scripts but dynamic for example) are like lfs.
    personaly i think if the damping of the suspention becomes a little beefed maybe in a modern car model and we get throu another few tyre physic updates it can come somewhat near lfs... not close maybe as the vehicle itsself bends and shears it will allways be different to the the solid car frames of lfs (solid while not crashing but only experiencing g forces of driving on track).
     
  12. Robilon

    Robilon
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    As long as this game has no proper cars to compare on proper simulation games then you shouldn't really compare. I just can't believe this pathetic explanation.
    "Let's make bad cars with shitty suspension so if something feels wrong it's just because the car simulates shitty old suspension"

    I want to be proven wrong about suspension but as long as this game only contains old american piece of junk boats, it won't happen.
     
  13. AnnoyingIB

    AnnoyingIB
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    Oh please Robilon tell me how you became an expert on car physics. By playing GTA IV maybe?

    Where is the report/opposite to thanks button when you need it...
     
  14. Creak92

    Creak92
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    Last time I checked there was only one single large American sedan but also some other cars like a FWD hatchback or a sports car. Each of these cars drives completely different just like you'd expect them to do. Your argument is invalid.
     
  15. TheBestOut

    TheBestOut
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    Why continue to argue with him? Robilon is so deep in denial of being wrong that this argument is going to continue for a long time with no progress in either direction. I mean come on, He already admitted he has had simuliar arguements with the lfs forums (note the quote). Just let the thread die.
     
  16. Mythbuster

    Mythbuster
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    @Robilon: I meant to quote this post as well I think, or I brainfarted and thought this was you..


    But yeah... I realise you're just a troll, so I'll quit argueing :)
     
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