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0.5.2.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Feb 9, 2016.

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  1. Narwhal

    Narwhal
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    is there a way to fix the etk steering wheel bug i mentioned earlier? Currently had to delete the empty and manually scale and place the steering wheel, and would rather know the official way to do it.
     
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  2. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    The vehicle has a safe ESC mode selected by default, like its real life counterparts. If you want to easily provoke oversteer, you may want to turn it off, using Ctrl+Q.
     
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  3. Samuel1995

    Samuel1995
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  4. Daniel_M

    Daniel_M
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    Gavril Roamer wheels vanishes if you select the 5-Lug front wheel hubs in the partselector.

    And by the way:
    Wonderful update Devs, you really did a good job with it. I hope updates will never end, because everytime you guys get my whole attention by every single screenshot or info about some new content :p
    The performance is more stable then before, I am very grateful and excited what comes next :D
     
    #264 Daniel_M, Feb 19, 2016
    Last edited: Feb 19, 2016
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  5. TheAdmiester

    TheAdmiester
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    I'm late but I can vouch for the Civetta part. The front tires immediately burst, but they also make the popping noise a few more times which is strange.

    EDIT:
    Just noticed the bunker thing on JRI has no collision:
     
    #265 TheAdmiester, Feb 20, 2016
    Last edited: Feb 20, 2016
  6. Powered_By

    Powered_By
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    2016-02-19_00001.jpg

    The 15x9 Rear tires are unstable on the Burnside. Same story on all other cars. The Burnside was the first car I noticed that had this unstable rear wheel. The front tires are fine if you see them. I don't think it is an issue with weight.
     
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  7. SouthernPotato

    SouthernPotato
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    The Civetta Bolide Notte's right mirror falls off extremely easily:


    Just a point I thought I'd make. Thanks for you're continuing work, this is some lovely software.
     
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  8. tjschel

    tjschel
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    I have found a rather weird bug:
    In any of the automatic RWD ETKs (could not reproduce in AWD), if you
    1. Turn off the ESC
    2. Reset the car
    3. Flip over
    4. Floor it
    5. Once it is at top speed, switch it to Regular ESC
    6. It should speed up to just under 600mph (or at least it says so)
    This happens just about every time I try it.
     
  9. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Oh wow, funny bug. Thanks for the report!
     
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  10. Dudeman

    Dudeman
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    found a similar bug with the rwd etks
    switch ecs to off then re spawn the vehicle
    then accelerate, while you are accelerating change to regular ecs
    then the etk will start to go ludicrously fast, you will lose steering and the tires will pop and explode into a mess of polygons and cause the game to reset the etk
    --- Post updated ---
    this is what happens to the wheels (after the game freezes physics and resets the etk)
    screenshot_00134.png
    --- Post updated ---
    too much speed
    screenshot_00135.png
     
  11. Googlefluff

    Googlefluff
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    The recent handling improvements (not sure if it was in 0.5.2.1 or the one before. I was out of the country for both) are fantastic! I've been having an ungodly amount of fun piling around the "Yellav Loop," as I like to call it, in an SBR4 AWD S. I just went for over an hour without crashing before a brief lapse in concentration caused me to hit a jump too fast.

     
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  12. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Thank you for finding this issue, it's a pretty tricky issue with the traction control and its initialization.
    What happened is that the TC was initialized incompletely in all cases but that usually didn't matter because the very first update immediately fixed this because of its calculations.
    Now in your case, the TC has to act right in the very first frame after it got activated (as the rear wheels are "slipping" a lot) and therefore the error won't get corrected and it fails to execute properly.
    This leads to a few serious issues further down the drivetrain which then simply circumvent any sort of wheelspeed/engine rpm limiter.

    Fixed for the next update. :)
     
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  13. Dudeman

    Dudeman
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    its quite hilarious if you get it to happen while your wheels are on the ground ;)
     
  14. Car_Genius

    Car_Genius
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    Feb 21, 2016
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    Fires even if there's no engine and/or gas tank in car!
     
  15. Samuel1995

    Samuel1995
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    The AI somehow is able to destroy the steering column by turning left and right really fast.

    http://prntscr.com/a5y4ij (Look at the D35 front wheels).
     
  16. Godzilla!

    Godzilla!
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    Mar 17, 2013
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    If the ETK catches on fire after a crash, it doesn't go out when pressing Extinguish Vehicle with the Debug app (It does go out but it reignites within seconds).

    It does extinguish when it enters the water, but it reignites as soon as you take the vehicle out of the water.
     
  17. Slammington

    Slammington
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    Fires can be caused by a hot surface (like an engine, but not necessarily) touching a flammable surface (like plastic stuff). It's not exclusive to gasoline in this game.
     
  18. Car_Genius

    Car_Genius
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    Ok, but it was specifically in the engine bay or gas tank even though they're empty!
     
  19. Slammington

    Slammington
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    How did it happen? Can you reproduce it?
     
  20. TurkishKebab

    TurkishKebab
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    Feb 21, 2016
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    All vehicles are invincible
     
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