Just wow... I've been using BeamNG and wheel to train how to manouver the car. Standard stuff: driving, parking, tight parking, parking from reverse, parking in between vehicles, bumps and bridges. I've never thought that because of Drive I would pass my test! Holy crap! I know this wasn't luck becasue I was doing everything I learned from BeamNG about car physics, and car reactions on the road. It's really accurate and close to real life. If you still don't believe that BeamNG is realistic, then you're just a hater. To addition, cars AREN'T too bouncy. First time trying to pass the test I was driving too fast on road and had a bump. Car was a Toyota Yaris, and it bumped so much I thought it would broke down, just like in BeamNG. Man... I have no words to describe how much gratefull I am, and how much glad I am that I bought this game. THANK YOU DEVELOPERS!!! I will definetly show this game to the instructor and see what he says!
Congrats dude, but if you've only been learning since the Alpha was released; you passed insanely quick!
In my driving school there is a training "simulator" game thing that is supposed to train you for real driving, but actually the driving is worse than Need For Speed. So I thought that beamNG could be used even for this kind of things.
You should suggest that they use BeamNG.drive with a steering wheel for the simulations. It'd be much better.
Keep on dreaming, kid. There's no way you're going to sell BeamNG.Drive to them. It's not set up specifically for driving instruction, there isn't any tech support line, there's no enterprise discount, it doesn't come ready with its own driving cockpit, and it doesn't cost $2,000 like that "driving sim" probably did. Besides, there is no substitute for actual real-world driving experience, no matter how elaborate your driving setup is and how advance the physics of your driving sim are.
I think the main purpose of those driving "sim" things is to show you to be alert, not really to teach you how to drive. Theyre more purposed around following the laws, using mirrors, and stuff, which you don't really need a super realistic engine to do.