Hi everyone, after a couple projects I don't feel like continuing, today I found one that finally motivated me: It will be a 1:1 scale (or as close as I can get it without having to make calculations) representation of one of the smallest inhabited islands in the world (not that small in the BeamNG universe); Toshima! The island is 4,12 km2 and is inhabited by 309 people. Mt Miyatsuka (the volcano in the middle) is 508 meters high. Trivia: If you have played Pokémon Fire Red/Leaf Green you might remember Sevii Islands, they are based off Izu Islands, the archipielago where Toshima is located. There is one small city and port north of the island and a couple more constructions scattered around the island. 80% of Toshima is covered by a forest. One road ( typical japanese mountain road, narrow and full of hairpins) goes around the whole island, and some walking paths (probably will change them to offroad trails) go up the volcano from it. These are all the roads I will be making: I'm going for realism with this level (whatever I can do with my limited skills at this kind of stuff), nothing too crazy. Mostly focusing in enjoyable roads and maybe roleplaying. This is all I have by now, the terrain, after about 5 hours of working on it today (basically made from scratch, since the heightmap I got was extremely inaccurate) Hopefully I will be able to update this thread soon with more progress. Finally, a question: do you think I should make some inexisting stuff to make the level more interesting? For example, a smaller village in the southern part of the island or something along those lines. Hope you guys like my idea!
I like this idea, hope it goes well. As for adding non existent stuff, I think the town up north is big enough and the rest should be pretty quiet roads.
This is very exciting. I would keep it all to scale; nothing added or subtracted so as to keep as much realism as possible.
That's one of my main concerns (apart from the fact that I'm learning most of the stuff I need as I go), but I think since there's not really that much stuff in the island it shouldn't be too bad. If it needs be, I will make the forest in the non-accessible parts more scarce. I agree, I would prefer not to add too many things, but if the final product ends up a bit boring I will reconsider it, although the realistic way seems to be the favourite option.
Everything should be scale in my opinion with nothing taken or added, except for a rickety wooden ramp somewhere that jumps down the side so you can wrap around a tree below
What a great idea. If I may ask, what was the issue with the heightmap? I agree this should not have too much extraneous clutter for the sake of clutter.
I could only get a very low poly one (900m accuracy instead of the 30m I was working with with other maps, which weren't even that good). So all I got was a blob loosely fitting the shape of the island.
Looks good so far, I'm really looking forward to the eventual release! (And sorry to bother you, but is there any chance you will upload a second version without any vegetation once it's done? It may help those with less powerful GPUs.)
Of course, it's just two clicks! Will look pretty awful but oh well... Been working on the port and realizing the main problem is going to be wrapping everything around the terrain correctly, and with no decent reference on altitudes at small scale other than street view it's going to get messy. And a pain.
Thanks for the help! Still, I don't think there is any data I can use at this level of detail, so I will lay down the roads and use them as a reference to fine-tune the terrain around them. Not ideal, but it is all I can do/think of.
You'd be surprised. The amount of objects on a map is what slows it (in my experience) OT: This looks really cool! Love big maps!
Port laid out! (No detailing at all yet, obviously) Big enough? --- Post updated --- ALL roads laid out now! Only this one smoothed though, expect the rest in about 3274832 years. Just had to.
Just did a lap of the best circuit I made up: 11km! By the way, probably the alpha release will come once that whole circuit is at least fairly smooth.