water physics

Discussion in 'Content Creation' started by dragcartv, Mar 18, 2016.

  1. dragcartv

    dragcartv
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    Hey,
    when my map terrain ends, the water physcis ends too,
    how to keep the water physics even outside of the actual terrain? (like on small island usa)
     
  2. Nadeox1

    Nadeox1
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    Uh? 'Water physics' is not limited to the terrain.
     
  3. dragcartv

    dragcartv
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    my fault^^, there is a invisible terrain above the water.
    I my terrain placed to low or?
     
    #3 dragcartv, Mar 18, 2016
    Last edited: Mar 18, 2016
  4. Nadeox1

    Nadeox1
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    There is solid ground at coordinate Z 0.
    If your terrain is placed at a lower Z coordinate, when you drive off the terrain, you will get catapulted upward. You have to rise your terrain
     
  5. dragcartv

    dragcartv
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    Thank you, but you can't coincidentally move your whole forest somehow?
    I think I have to recreate my forest :I
     
  6. Nadeox1

    Nadeox1
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    Had this once when making a map.
    You can 'click & drag' to select the trees (while in forest editor mode). Watchout that the editor may freeze if you try to select too many objects. Then you can move them on the Z axis.
     
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  7. dragcartv

    dragcartv
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    Oh.. that's gonna be awful af with over 3000 trees xD
     
  8. DirtGamer301

    DirtGamer301
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    I don't know much about this, but maybe if there's like 5 objects forming the forst via duplicating it might work to move the actual 3D models of the trees, bushes, grass, whatever up by how much you move the terrain up.
     
  9. Scepheo

    Scepheo
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    I believe the forest file is a json file, so it's probably easiest to parse, manipulate and dump with a Python/Lua/whatever script.
     
  10. dragcartv

    dragcartv
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    Worked, moved all 120000 objects (palms+grass) successful,
    My estimate of 3000 was a little off :D
     
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