Hey, when my map terrain ends, the water physcis ends too, how to keep the water physics even outside of the actual terrain? (like on small island usa)
There is solid ground at coordinate Z 0. If your terrain is placed at a lower Z coordinate, when you drive off the terrain, you will get catapulted upward. You have to rise your terrain
Thank you, but you can't coincidentally move your whole forest somehow? I think I have to recreate my forest :I
Had this once when making a map. You can 'click & drag' to select the trees (while in forest editor mode). Watchout that the editor may freeze if you try to select too many objects. Then you can move them on the Z axis.
I don't know much about this, but maybe if there's like 5 objects forming the forst via duplicating it might work to move the actual 3D models of the trees, bushes, grass, whatever up by how much you move the terrain up.
I believe the forest file is a json file, so it's probably easiest to parse, manipulate and dump with a Python/Lua/whatever script.