True, but I travel A LOT so I need a good laptop :/. I also multitask a lot and 16 gigs does not meet my standards all the way --- Post updated --- BTW, a 970SLI is better than a 980TI, also its about 50-100$ cheaper
Unless you are multitasking like playing two games at once or video rendering and something else, 32GB is overkill. No. A single GPU is always better than SLI/Crossfire. Better support from games, generally lower TDP, which means less heat and power consumption. Also, you won't get problems like micro stuttering with a single graphics card.
Fair enough, I figured as much. As for having 2 970s, I figure that was a pretty big mistake. Torque doesn't support SLI so no more frames in the one game I care about and long run 980ti would be cheaper because the used PSU I bought is whacking out and Ill need a new one soon. On the bright side, I can support 5 displays through the two cards without having to buy an expensive DP hub so I got that going for me which is nice.
No bloody way the cpu is being bogged down on my system, by the time i spawn 6 cars and freeze the physics the fps doesnt go up one bit, its all graphics power thats backed up, and i have a i7 5820k @3.8ghz with a Gtx 970... I shouldnt be seeing graphical problems with just 6 sunbursts on gridmap.
Well, I guess that sort of explains it. My FPS goes up a lot when I go from 1080p to 900p. However, I still struggle to maintain 60 in the starting area of ECU and other areas while at 900p so I'm still doubtful you can do that on a 560 ti.
Ya I know that a 970 SLI wont be supported on Torque3D, but I am getting a 970 SLI since I will be playing at 4K, plus, I think that BeamNG Drive might switch their Programming engine or something to something else newer. (Hopefully )
SLI is a bad idea. Get a 980Ti instead. Or crossfire 390s, the 390 is a better card and CFX scales better than SLI. Or wait for Polaris/Pascal.
The environments look decent, but the cars look like some PS2 game. I think the car's reflections and paint shaders need an overhaul. Possibly even PBR (Physically Based Rendering) shaders.
Yea, I don't know what your talking about... the cars look great in Beam... the only game I can think of on PS2 that would hold a candle to the detail of the cars in Beam would be GT4... but even still, those were only 5000 polys per car, and I would be willing to guess that the polly count on the body's of the cars alone in Beam are far higher then that, never mind all the other parts on the cars that were never in PS2 games like the suspension, drivelines, and engine just to name a few.
I actually kind of agree - not in the details, as the cars are very detailed and well-textured - but the lack of fresnel makes the reflections look awful and incorrect. The reflections end up looking like the Grand Turismo 2 cars with cloud reflections on every surface of the car.
I want to flip that around. The cars look fantastic, and putting them in a blank showroom map makes them look awesome, but the environments look like far cry 1 tier graphics. The environments really need a graphical overhaul.
true, ps2 games are not as detailed as BeamNG Drive, but the scenery and stuff like that could be better.
Scenery and alike are quite detailed. The thing is the shaders. They are quite simple and do not give that eye-candy-ness effect at the moment.
Sorry, I worded it wrong, I ment to say that there should be more buildings and things like that, such as a city to roam around in, mods would be fine, but their just not as detailed as ones that you guys make.
When I said that they look like PS2 cars, I mean that in terms of lighting and reflections. The cars lack the shading that a real car would have and the shading cars usually have in PS3 games.
This game focuses alot on the CPU, ive got a complete AMD build with an R9 380 and an FX-8350, im hitting 60's on high. --- Post updated --- This game focuses alot on the CPU, ive got a complete AMD build with an R9 380 and an FX-8350, im hitting 60's on high.