Changing the player spawn point???

Discussion in 'Content Creation' started by Modzilla, Mar 22, 2016.

  1. Modzilla

    Modzilla
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    So I'm making a map and need to change the player spawn point to the middle. How is this done? Right now you spawn outside of the heightmap altogether. I have tried moving the player spawn cube but when I save and exit to see if it works I still spawn in the default spot. any help is greatly appreciated.
    --- Post updated ---
    bump. Still not resolved
     
  2. NistingurA

    NistingurA
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    Go to a map. Freeze physics. Press F11 goto Scene tree. Somewhere there is something called PlayerSpawnSphere. Click on that and you can move it with the 3 little arrows shown on the object
     
  3. Modzilla

    Modzilla
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    I'll try it with the Scene tree. I was using the selector arrow.
     
  4. G-Farce

    G-Farce
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    http://www.beamng.com/threads/introduction-to-scenarios-creation.14700/
    Post is outdated but you do go into the scene tree as mentioned by @NistingurA, below is what I do when modding a car position for a Scenario:
    Scroll down to the bottom till you see ScenarioObjectsGroup then expand it & right click the file under it and click unpack prefab. Enable free camera with Shift+C and toggle the Numlock key to use ASDW keys for moving the camera... move to find the car in the viewport. Right click in the viewport to select the players car or select the car from the scene tree and move/rotate it into position where you want to save it.

    (Now for your part-regarding saving)
    Then you can save it in two ways,
    I find the way that is mentioned in the post does not work for me (with such an outdated version of BeamNG he is using).. as saving to msi crashes the game so I simply highlight and copy(Ctrl+C) the location and rotation coordinates straight to my previous .prefab using a text editor and load that up next time.
     
    #4 G-Farce, Apr 2, 2016
    Last edited: Apr 2, 2016
  5. Scepheo

    Scepheo
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    Above post is about scenarios, not regular maps, so feel free to disregard it.

    Make sure that your PlayerSpawnSphere is inside the PlayerDropPoints SimGroup, or it won't be used.
     
  6. Modzilla

    Modzilla
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    Alrighty
     
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