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Reflectivity map doesn't affect cubemap reflection

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by SPRTR888, Apr 16, 2016.

  1. SPRTR888

    SPRTR888
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    Joined:
    Jun 20, 2013
    Messages:
    61
    I applied a grayscale image to the reflectivity map slot and selected a blue cubemap for a material in the material editor, but the whole model reflects the cube map. The reflectivity map doesn't affect anything.
    Does anyone know the answer?
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Can you send your files?
     
  3. SPRTR888

    SPRTR888
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    Did you check the files?
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Indeed, it seems not to work.
    We will be checking that, thanks for the report.
     
    • Like Like x 1
  5. tumbbi2

    tumbbi2
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    Mar 18, 2015
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    101
    You control chrominess with trancparency
    0% trancparency ---> full chrome
    100% trancparency ---> no chrome

    Here's an example:
     

    Attached Files:

    • Like Like x 1
  6. SPRTR888

    SPRTR888
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    Okay, it works. Thank you!
     
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  7. Nadeox1

    Nadeox1
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    BeamNG Team

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    Woops, my bad. Haven't used that feature in a while.
    Thanks @tumbbi2
     
    • Like Like x 2
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