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0.5.4.0 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Apr 19, 2016.

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  1. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Looks like a bug. Will be checked.

    The button is there, it was moved to the bottom of the sidemenu to avoid people pressing it by mistake.
    --- Post updated ---
    No way to unistall an update. The game has to go forward, the mods you are not seeing more likely become outdated with this update as a a lot changed. Those mods have to be updated from their authors.

    Thanks for the feedback, we are still working on it, so hearing from you is important to improve it :)

    Thanks for sharing your insightfull post about your feelings on the miramar. Surely helps us to do what we do! :)

    Exactly, the new camera is not being forced on people, it's been added as addition, not as replacement. Old camera is still the default ^.^

    Camera still need some work, moving to LUA was the first bit, refinishing is the second :)

    No new sounds.
     
  2. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Mar 6, 2015
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    1,438
    Sad. That thing sounded epic.

    Sound was probably ripped from Need for Speed though.
     
  3. naega

    naega
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    Apr 9, 2016
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    1
    The game is broken for me. It doesen't start. I have deleted all the mods and re-installed it, but it doesent help. Like nothing happens, at all.
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    You tried this already?

    Follow these exact steps:
    -Unistall BeamNG from Steam
    -Delete BeamNG.Drive folder from MyDocuments (backup your mods if you want, but don't put them back yet!)
    -Delete BeamnG.Drive folder from Steam/Steamapp/common (If there is still a folder)
    -Reinstall BeamNG.

    If yes, make a new thread for your issue and insert as many details as possible.
    Also, Run 'support.exe' in the BeamNG.Drive directory and press the 'Submit Information' button.
    Leave your ID in the thread you make.
     
  5. Squidge

    Squidge
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    Aug 4, 2013
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    7
    An issue that I've found is that about half of the cars no longer work. The only ones that work are the Miramar, Pigeon, and the semi. When anything else is spawned, they don't respond to any inputs. The inputs are functioning fine since if I switch to any of the 3 cars that work, they work fine.
    With anything else, no inputs and the speedometer shows no real stats on it. Camera still rotates and that works at least. :v

    Also anti-aliasing was removed from the options?
     

    Attached Files:

    • 20160420033014_1.png
    • 20160420033112_1.png
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  6. Nadeox1

    Nadeox1
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    BeamNG Team

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    Did this?
    AntiAliasing is still there, you may need to use the choose the Custom preset from the graphics to show all the options.
     
  7. SPRTR888

    SPRTR888
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    Jun 20, 2013
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    61
    Found a typo in version 0.5.4 update post in general bugfixes.
    upload_2016-4-20_13-56-58.png
     
  8. DirtGamer301

    DirtGamer301
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    Aug 23, 2015
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    414
    I had this problem some time ago, removing mods helped.
    _____

    1. The faster you drive backwards, the lower the new camera will get.
    screenshot_01071.png screenshot_01072.png

    2. Reflections are unchanged when the camera is under water.
    screenshot_01173.png

    3. There's a bit of a ugly bump on this, probably also others, bridge. It goes up and down, also isn't same on the other side instead of being straight or only going up/down.
    screenshot_01193.png
    _____
    Bugs which I noticed in the version before:

    4. Navigation misses some routes, one example here. Routes disappeared and appeared back on the navigation screen, too.
    screenshot_00766.png screenshot_00770.png

    5. Just a slight moving of where the camera points (same position of the camera) and shadows are entirely different.
    screenshot_00780.png screenshot_00781.png screenshot_00782.png
     
  9. Possibly_Pos

    Possibly_Pos
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    Aug 31, 2013
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    226
    PostFX problem with save/load. Buttons not working for me.
     
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  10. bogdan_93rus

    bogdan_93rus
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    121
    1. When the vehicle spawn camera looks like this:
    BeamNG.Drive.x64 2016-04-20 17-06-45-010.jpg
    2. Sometimes when you spawn a new car camera looks like this:
    BeamNG.Drive.x64 2016-04-20 17-07-32-051.jpg
    3. Ceased to function as some modifications. For example Honda Del Sol, and here are the errors in the console:
    BeamNG.Drive.x64 2016-04-20 17-07-15-477.jpg
     
  11. tumbbi2

    tumbbi2
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    Mar 18, 2015
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    101
    Alder Basketweave 14x8 (Gold) rims are invisible
     

    Attached Files:

    • 20160420191448_1.jpg
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  12. Deleted member 143012

    Deleted member 143012
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    Guest

    screenshot_00096.png For the ibishu Miramar (mira-matic) there is a black spot on the gear "slider",the knob of the shifter (both mira-matic and manual) looks really odd with its reflections, and there is no needle to indicate what format you are on.(also for the manual can you make it so that the shifter moves when changing gear? And the clock functional to your computer time?)
     
    #132 Deleted member 143012, Apr 20, 2016
    Last edited by a moderator: Apr 20, 2016
  13. Fm1055

    Fm1055
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    Jul 11, 2015
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    26
    im stuck because i am british i need metric and impriel but i can only have one or another
     
  14. stevdroid

    stevdroid
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    Mar 14, 2016
    Messages:
    8
    "Added tow hitch to all cars" but no tow hitch for 200BX, feelsbadman
     

    Attached Files:

    • b.PNG
  15. VincentMartens

    VincentMartens
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    May 28, 2015
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    14
    I saw a few posts about the frame drops, I've had them too aswell. So I decided to go for a drive with "Performace" tab open and sure enough:
    i7 4790
    16GB DDR3 ram
    AMD R9 280 (OC) without OC same thing.
    Edit: That spike in Virt. Memory looks big, in reality its 0.1GB increase
     

    Attached Files:

    • Framedrop.png
  16. Jorlman

    Jorlman
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    Jul 2, 2015
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    142
    Ok just one little thing, and this is not a complaint.

    I deleted the More Features Mod because it's not compatible with this last update and, well, it says it's cancelled so I guessed it was time to say goodbye to stalling until it's officially implemented.

    ...And then I stalled ingame. I mean, it's like an assettocorsa-esque kind of stall, where I can restart the engine disengaging the clutch, but it's certainly better than the old "infinite torque idling engine" that just pushed the car forwards.

    It's that what "Increased stability of clutch at high torque situations (most visible at low gears)" meant in the changelog? Or was this feature present from before and I didn't notice it becaus of the MFM?
     
  17. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Jun 6, 2012
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    2,653
    My bad, I guess I forgot to add one to the 200BX. It'll be there in the next update.
     
  18. logoster

    logoster
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    Sep 5, 2012
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    2,084
    works amazingly, really only thing i'd be wondering about is if there's some way to turn off the auto-rotate feature of the orbit camera, maybe i'm just crazy but i think it's even worse then before now as well in terms of auto-rotating when one doesn't want it to
     
  19. burilkovdeni

    burilkovdeni
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    Aug 21, 2014
    Messages:
    1,187
    miramarbackwindow mistake.png < A face needs to be added here.
    This update feels good overall. The Utah map is fun to drive.
     
  20. Rotfell

    Rotfell
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    Nov 14, 2015
    Messages:
    380
    (Mirarmar) Without a radiator support headlights wobbling
     
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