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What is this called? (blender)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by FrankTheWalr, Aug 21, 2013.

  1. FrankTheWalr

    FrankTheWalr
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    not sure if it goes here but i need to know what this is called and how to get it in 2.68a.

    HGM7EO5.jpg

    hes drawing the hood of a camaro ZL1, i need to know how to do this.
     
  2. eletricmano

    eletricmano
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    A hood scoop?
     
  3. FrankTheWalr

    FrankTheWalr
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    noo sorry i should have been more direct. hes drawing it in 3d.
     
  4. eletricmano

    eletricmano
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    Polygons, mesh?
     
  5. mccartercar

    mccartercar
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    I believe you want to know how to actually get the image in blender?
    You press "N" and select the appropriate viewport and an image to display in it.
    From there you can scale and move it around.
    Hope that helps.

    Btw, Hello fellow Kentuckian.
     
  6. FrankTheWalr

    FrankTheWalr
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    Theres the video that i took the picture of.




    close, i know all of that, he draws a line on the hood and make its the shape of it. linked the video on a post above,

    KENTUCKY RULES!
     
    #6 FrankTheWalr, Aug 21, 2013
    Last edited by a moderator: Oct 21, 2015
  7. Fireboyd78

    Fireboyd78
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    He made a plane and deleted the top 2 vertices, then extruded the end vertex. How did you not hear him explain it? Lol
     
  8. FrankTheWalr

    FrankTheWalr
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    He doesn't explain how he did it. I heard everything.
     
  9. eletricmano

    eletricmano
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    You want to know how to draw a line?
     
  10. FrankTheWalr

    FrankTheWalr
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    Yes. On blender though.
     
  11. NkosiKarbul

    NkosiKarbul
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    It is a long Time ago that I worked with Blender so I can't really describe in Detail.
    He is Modeling Point by Point you could say, even if that is not Point to Point Technique in the overall Process, I think.
    So basically he is just adding Polygon Points which create Edges in between them, which you see as Line, rather than drawing just a Line.
    You find those Edges around every Polygon, but you could also use a Spline and convert it to an Edge when you are done shaping it as far as I know.
    You can change between Faces, Edge and Point Edit-Mode in Blender to edit the one or other. So switch into the Mode you need to delete the parts of the square mesh/polygon he adds first, and delete as he did, then insert new Points or Extrude the Edge, which is still left in the Scene.

    I am not sure this is what You mean or that i am even accurate here, as i just watched the very first seconds of the Video.
    So if i mess something up, i please to correct me. :)

    Sorry for my bad English.
     
    #11 NkosiKarbul, Aug 21, 2013
    Last edited: Aug 21, 2013
  12. eletricmano

    eletricmano
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    When you start Blender, there is a cube mesh. Select the cube, go into edit mode, delete all vertices, hold down Ctrl and left click to create a vertice. Or you can press E to extrude and go extruding vertices.
    And by the way, vertices are dots, if you don't know that.
     
  13. VeyronEB

    VeyronEB
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    Never use a sub surf modifier for a game model...
     
  14. mccartercar

    mccartercar
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    A subdivision surface modifier?
    If yes, Is it a bad idea because more polygons = more processing?
     
  15. eletricmano

    eletricmano
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    I know this is off-topic, but let's say I split my view in 2 in Blender, so I have 2 views. How do I delete on of the views? I have like 10 views trying to close on of them.
     
  16. ferrettank

    ferrettank
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    BeamNG Team

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    Look at the picture attached below, follow instructions and enjoy the beautiful line work :3

    ****GAH WAIT NO USE LEFT CLICK NOT RIGHT!****
     

    Attached Files:

    • how remove windos.png
  17. TrilbyHarlow

    TrilbyHarlow
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    i wouldn't say never. Subsurf is great for making nice, clean and smooth soft shapes in a short amount of time.

    I made this hat here in about fifteen minutes with subsurf


    (imported from here)

    click the image and all that.

    That model's also a pretty old version. It's looking a lot better right now but you get the idea

    Should you rely on subsurf? Hell no. But appreciating tools for what they do is a good thing. Writing them off completely is a very stupid thing to do.
     
  18. ferrettank

    ferrettank
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    BeamNG Team

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    Well, it's not a stupid thing to do, there is some truth to it. Subsurf modifiers use polys where you don't need them and in a game polys are VERY valuable. Now what most people do is they make a high resolution model using sub surf. Then make a low poly model to match the high poly model. Then bake the "high resolution" model's "normal" and "ambient occlusion" maps to the low poly model.
     
  19. TrilbyHarlow

    TrilbyHarlow
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    Well yeah. And for that hat, to bake it i subsurfed it a few more times to get nicer shadows, not subdiving the UV map, and that's a nice use for it too
     
  20. pulley999

    pulley999
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    Generally, using subsurf on vehicles in soft body physics engines creates wonky poly placement that may not play nice with the physics and look weird when deforming. The two common ways for this to manifest is for the car to look as though it were jell-o when deformed, or produce the random spikes on the mesh.
     
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