Outdated More Features Mod 12.0 - BeamNG.drive 0.11.0.x

Discussion in 'Mods and Skins' started by StinchinStein, Dec 19, 2015.

  1. StinchinStein

    StinchinStein
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    Soo many issues in so little time xD

    Will see what I can do with them. I might remove the "ding ding ding" sound.
     
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  2. Neidjel

    Neidjel
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    I don't think anyone expects you to fix every single little problem while also adding new features within a few days. Just take your time and eventually you'll perfect this mod as far as you'll want/is possible.
    The mod is great already imo and while fixes or new features will make it better, there are no game breaking issues atm (AFAIK) so no need to rush.
     
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  3. IvanGF14

    IvanGF14
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    I dont know if is reported, but the fuel and temperature gaugaes keep in their position when you turn off the engine:
    20160425174133_1.jpg 20160425174137_1.jpg
    Also if every indicator from the dashboard could turn on when starting the engine would be perfect ;)
     

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  4. StinchinStein

    StinchinStein
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    Funny you should say that. Been working on that for 7.4 ;)
    --- Post updated ---
    Released More Features Mod 7.4!
    Features:
    • Removed "ding..." sound when you turn your vehicle on
    • Fuel, oil and water indicator values go to 0 when vehicle is off
    • Hazards no longer get affected by "Auto Blinker Mechanism"
    • Shifting sounds are limited to gear range now
    • Turn signals are smarter now (bugs mostly fixed)
    • Tachometer increases slowly when starting engine.
    Dashboard Teaser Video:


    Download will be in Original Post, as usual.




    Fun fact of the day:
    This is the very first version of the mod!
     
    #164 StinchinStein, Apr 25, 2016
    Last edited: Apr 25, 2016
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  5. Jorlman

    Jorlman
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    I'll never cease to be amazed at how fast you work!

    The only incorret thing this update has is that the engine rpm should not go up when starting up! Only when the "vroom" kicks in, the rpm go up a little and then they come back to idle (basically as it was before). While the starter engine does its cranking, the rpm indicators stand at 0.

    And I still can't stall the pessima in reverse, is anybody else here capable of replicate it? Just happens with the base manual model of the pessima and I can't figure out why does that happen, I'll try cleaning my cache and some other things

    Besides of that, I've seen you've polished it a lot. Being very nitpicky, now it would be cool to find some way to keep the hazard lights on with the car off (but that's not really important). And maybe make the gauges go up a bit more slowly when igniting (also not important at all)
     
  6. StinchinStein

    StinchinStein
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    All right! Will remove RPM going up when starting.

    Which Pessima? What configurations? I can stall both Pessimas in Manual.

    I just realized that this mod is over 820+ lines of code... Wow.
     
    #166 StinchinStein, Apr 25, 2016
    Last edited: Apr 25, 2016
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  7. Jorlman

    Jorlman
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    The 1996-2000 Pessima, 1.8 DX (M) and 2.0 LX (M). Just those two. I tried rising the stall time of the pessima in the LUA, to no avail...

    And yeah, this mod has become something unreal right now, hah. Hope you don't get bored of it, it's the best beamng mod by far
     
  8. StinchinStein

    StinchinStein
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    If anything I wouldn't get bored of it, I'd just run out of features to add.
    I'll look into the Pessima problem..

    Turns out all vehicles stall at the same RPM.. Interesting.. Will fix next update.

    7.41 Hotfix Released:
    • Removed engine revving up slowly on starting
    • Hazards work when vehicle is off now
    • Stall RPMs are accurate now.
    7.42 removes debug text in console
     
    #168 StinchinStein, Apr 25, 2016
    Last edited: Apr 25, 2016
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  9. Chat's7

    Chat's7
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    Hi !

    I'see that in newer version we wan't anymore stop the engine with the key for ignition ? I can only stop him pressing F, not with E. Bug or normal ? :)
     
  10. StinchinStein

    StinchinStein
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    Normal.
     
  11. Chat's7

    Chat's7
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    Okay fine !

    What did you say to add the griding sound or a new sound when Driveshaft is broken ?
     
  12. StinchinStein

    StinchinStein
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    I'm going to be re-working the transmission system a bit again (hopefully for the better).
    I don't think I'll do anything about the driveshaft sounds.
     
  13. Jorlman

    Jorlman
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    Great! Now the pessimas stall properly. Everything looks good.

    Only thing I found so far: with the car off, if you press any of the blinker buttons, the blinker sound will play. That's all for now!
     
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  14. Gabby D.

    Gabby D.
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    How come it doesn't affect the game when it is put in the mods folder? It only works if I Manually put the files in the specified folders.
     
  15. Josh

    Josh
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    @StinchinStein

    Love the new updates, (you work to fast ;).)

    I got a question for you, right now BNG doesn't stimulate a torque converter (for automatic transmission modes) as it's basically a "automated" manual mode.

    Would it possible for you to add a feature to MFM to mimic a torque converter? simulating locking up and unlocking a torque converter?)

    is this possible?

    Just thought I'd ask, Thanks.
     
    #175 Josh, Apr 26, 2016
    Last edited: Apr 26, 2016
  16. Jorlman

    Jorlman
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    But it does work putting it in mods folder. Have you tried deleting all your cache folders? I've noticed this mod always does funky things if you don't remove the cache (even when I'm just replacing it with a slightly higher update)
     
  17. B727ClassicFlyer

    B727ClassicFlyer
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    Will the vehicles take longer to start if the "Start Vehicles Preheated" box is unchecked?
    Like this?

    (Skip to 0:35 to see what I mean)
     
  18. JONONY

    JONONY
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    Can You Make Some Modern Car's rev and speedo go all the way up when you but the keys in my aunt's lexus does that when pressed the start button and make the etk start without key because as I remembered it have no key hole
     
  19. Neidjel

    Neidjel
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    The last couple updates really have polished this mod to an even higher level of realism, so thanks for this great mod.
    I have another couple minor "suggestions" though.
    When turning off (taking the key out) a car with automatic gearbox in "park" the brake lights stay on. That shouldn't happen in a real car so maybe you can "fix" that.
    Also, I don't know if this would be possible to code but real automatics AFAIK can only be started in Park and maybe Neutral I think, so maybe you could add that as well. Someone please correct me though if that's not the case. I only ever drove one automatic car and that was a rental and I didn't think about experimenting with it that much back then.
    And my last "suggestion" for this post.. In some cars you can keep the lights on as well after taking out the keys (not in all cars though so this doesn't really have to be in the mod) but a "chime"(?, the ding ding sound) will sound to warn you about it. It probably wouldn't fit the older cars though so this probably isn't such a good idea, but maybe once (if ever?) it's possible to add features only to certain cars.
     
  20. StinchinStein

    StinchinStein
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    @Josh I will have to learn more about how automatics work before I even touch the code for it.

    @Jorlman The only times I've had issues with this mod is when I have 2 versions of it installed. Huh.

    @Benjamin Tam I'll think about it.

    @JONONY Probably not for the speedo and tacho thing, as well as the etk as it would be a bit difficult to edit stuff "per vehicle", but it might happen in the future.

    @Neidjel I'll see what I can do about the parking brake, it's hard to do stuff without actually overwriting files xD
    As for everything else, I'll think about it.
    --- Post updated ---
    A new feature is coming that will make configurations for individual cars easier ;)
    Stay tuned for more information.

    The newest version of More Features Mod 7.5 has been released with the following:
    • Custom mod features PER-VEHICLE (More on this in the Original Post)
    • Bug fixes ;)
    That's all for now download will be on OP!
    --- Post updated ---
    MFM 7.51 Released:
    • Re-added the cheesy horn that everyone seemed to like (press H)
    • Added a secret feature to the Gavril T-Series and H-Series.
    • Changed some configuration files for certain vehicles.
    • Cleaned some code up
    Download in OP.
     
    #180 StinchinStein, Apr 26, 2016
    Last edited: Apr 27, 2016
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