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Map Creating Gone Wrong /= pease try to help.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by KennyWah, Aug 19, 2013.

  1. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,658
    I made a map last night using grid map non-pure as a template (followed a youtube video) as it is easier when you have sky and things preset-ed then made a new terrain made the map and exported and coppied the things into a folder for the map
    now it is saying "No mission group found upon loading".

    Please help >.<

    -Here is the .Mis file info, idk where there would be an error.

    //--- OBJECT WRITE BEGIN ---
    new SimGroup(MissionGroup) {
    canSave = "1";
    canSaveDynamicFields = "1";
    enabled = "1";


    new LevelInfo(theLevelInfo) {
    nearClip = "0.1";
    visibleDistance = "2000";
    decalBias = "0.0015";
    fogColor = "0.741176 0.815686 0.92549 1";
    fogDensity = "0.0035";
    fogDensityOffset = "10";
    fogAtmosphereHeight = "50";
    canvasClearColor = "1 1 1 255";
    ambientLightBlendPhase = "1";
    ambientLightBlendCurve = "0 0 -1 -1";
    advancedLightmapSupport = "0";
    soundAmbience = "AudioAmbienceDefault";
    soundDistanceModel = "Linear";
    canSave = "1";
    canSaveDynamicFields = "1";
    desc0 = "A nice offroad trail";
    enabled = "1";
    levelName = "Slayer Country";
    };
    new SimGroup(Sky) {
    canSave = "1";
    canSaveDynamicFields = "1";


    new TimeOfDay(tod) {
    axisTilt = "23.44";
    dayLength = "120";
    startTime = "0.15";
    time = "0.15";
    play = "0";
    azimuthOverride = "1";
    dayScale = "1";
    nightScale = "1.5";
    position = "36.6228 -62.5098 15.3204";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    };
    new SkyBox() {
    Material = "BNG_Sky_02";
    drawBottom = "1";
    fogBandHeight = "0.02";
    position = "83.4315 97.1792 454.998";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    };
    new ScatterSky() {
    skyBrightness = "50";
    sunSize = "1";
    colorizeAmount = "0";
    colorize = "0 0 0 1";
    rayleighScattering = "0.0035";
    sunScale = "0.996078 0.760784 0.435294 1";
    ambientScale = "0.494118 0.635294 0.784314 1";
    fogScale = "1 1 1 1";
    exposure = "1.5";
    azimuth = "240";
    elevation = "50";
    moonAzimuth = "0";
    moonElevation = "45";
    castShadows = "1";
    brightness = "1.1";
    flareType = "LightFlareExample2";
    flareScale = "1";
    nightColor = "0.0196078 0.0117647 0.109804 1";
    nightFogColor = "0.0196078 0.0117647 0.109804 1";
    moonEnabled = "1";
    moonMat = "moonMat_mat_mat";
    moonScale = "0.3";
    moonLightColor = "0.192157 0.192157 0.192157 1";
    useNightCubemap = "0";
    attenuationRatio = "0 1 1";
    shadowType = "PSSM";
    texSize = "1024";
    overDarkFactor = "13000 6000 2000 650";
    shadowDistance = "350";
    shadowSoftness = "0.2";
    numSplits = "4";
    logWeight = "0.97";
    fadeStartDistance = "325";
    lastSplitTerrainOnly = "0";
    representedInLightmap = "0";
    shadowDarkenColor = "0 0 0 -1";
    includeLightmappedGeometryInShadow = "0";
    position = "0 0 -230.056";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    mieScattering = "0.0015";
    moonTexture = "core/art/skies/night/moon_wglow";
    moonTint = "0.192157 0.192157 0.192157 1";
    sunBrightness = "50";
    };
    };
    new SimGroup(PlayerDropPoints) {
    canSave = "1";
    canSaveDynamicFields = "1";
    enabled = "1";


    new SpawnSphere() {
    autoSpawn = "0";
    spawnTransform = "0";
    radius = "1";
    sphereWeight = "1";
    indoorWeight = "1";
    outdoorWeight = "1";
    isAIControlled = "0";
    dataBlock = "SpawnSphereMarker";
    position = "19.1315 122.978 0.163609";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    enabled = "1";
    homingCount = "0";
    lockCount = "0";
    };
    };
    new SimGroup(Physics) {
    canSave = "1";
    canSaveDynamicFields = "1";
    };
    new SimGroup(Vegetation) {
    canSave = "1";
    canSaveDynamicFields = "1";


    new Forest(theForest) {
    position = "0 0 -230.056";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    dataFile = "levels/Slayer Country/Slayer Country.forest";
    lodReflectScalar = "2";
    };
    new GroundCover(Grass) {
    Material = "BNGGrass";
    radius = "200";
    dissolveRadius = "50";
    reflectScale = "0.25";
    gridSize = "8";
    zOffset = "0";
    seed = "1";
    maxElements = "1200000";
    maxBillboardTiltAngle = "90";
    shapeCullRadius = "75";
    shapesCastShadows = "1";
    billboardUVs[0] = "0 0 1 1";
    billboardUVs[1] = "0 0 1 1";
    billboardUVs[2] = "0 0 1 1";
    billboardUVs[3] = "0 0 1 1";
    billboardUVs[4] = "0 0 1 1";
    billboardUVs[5] = "0 0 1 1";
    billboardUVs[6] = "0 0 1 1";
    billboardUVs[7] = "0 0 1 1";
    layer[0] = "Grass";
    invertLayer[0] = "0";
    invertLayer[1] = "0";
    invertLayer[2] = "0";
    invertLayer[3] = "0";
    invertLayer[4] = "0";
    invertLayer[5] = "0";
    invertLayer[6] = "0";
    invertLayer[7] = "0";
    probability[0] = "1";
    probability[1] = "0";
    probability[2] = "0";
    probability[3] = "0";
    probability[4] = "0";
    probability[5] = "0";
    probability[6] = "0";
    probability[7] = "0";
    sizeMin[0] = "0.4";
    sizeMin[1] = "1";
    sizeMin[2] = "1";
    sizeMin[3] = "1";
    sizeMin[4] = "1";
    sizeMin[5] = "1";
    sizeMin[6] = "1";
    sizeMin[7] = "1";
    sizeMax[0] = "0.6";
    sizeMax[1] = "1";
    sizeMax[2] = "1";
    sizeMax[3] = "1";
    sizeMax[4] = "1";
    sizeMax[5] = "1";
    sizeMax[6] = "1";
    sizeMax[7] = "1";
    sizeExponent[0] = "1";
    sizeExponent[1] = "1";
    sizeExponent[2] = "1";
    sizeExponent[3] = "1";
    sizeExponent[4] = "1";
    sizeExponent[5] = "1";
    sizeExponent[6] = "1";
    sizeExponent[7] = "1";
    windScale[0] = "1";
    windScale[1] = "1";
    windScale[2] = "1";
    windScale[3] = "1";
    windScale[4] = "1";
    windScale[5] = "1";
    windScale[6] = "1";
    windScale[7] = "1";
    maxSlope[0] = "0";
    maxSlope[1] = "0";
    maxSlope[2] = "0";
    maxSlope[3] = "0";
    maxSlope[4] = "0";
    maxSlope[5] = "0";
    maxSlope[6] = "0";
    maxSlope[7] = "0";
    minElevation[0] = "-99999";
    minElevation[1] = "-99999";
    minElevation[2] = "-99999";
    minElevation[3] = "-99999";
    minElevation[4] = "-99999";
    minElevation[5] = "-99999";
    minElevation[6] = "-99999";
    minElevation[7] = "-99999";
    maxElevation[0] = "99999";
    maxElevation[1] = "99999";
    maxElevation[2] = "99999";
    maxElevation[3] = "99999";
    maxElevation[4] = "99999";
    maxElevation[5] = "99999";
    maxElevation[6] = "99999";
    maxElevation[7] = "99999";
    minClumpCount[0] = "1";
    minClumpCount[1] = "1";
    minClumpCount[2] = "1";
    minClumpCount[3] = "1";
    minClumpCount[4] = "1";
    minClumpCount[5] = "1";
    minClumpCount[6] = "1";
    minClumpCount[7] = "1";
    maxClumpCount[0] = "1";
    maxClumpCount[1] = "1";
    maxClumpCount[2] = "1";
    maxClumpCount[3] = "1";
    maxClumpCount[4] = "1";
    maxClumpCount[5] = "1";
    maxClumpCount[6] = "1";
    maxClumpCount[7] = "1";
    clumpExponent[0] = "1";
    clumpExponent[1] = "1";
    clumpExponent[2] = "1";
    clumpExponent[3] = "1";
    clumpExponent[4] = "1";
    clumpExponent[5] = "1";
    clumpExponent[6] = "1";
    clumpExponent[7] = "1";
    clumpRadius[0] = "1";
    clumpRadius[1] = "1";
    clumpRadius[2] = "1";
    clumpRadius[3] = "1";
    clumpRadius[4] = "1";
    clumpRadius[5] = "1";
    clumpRadius[6] = "1";
    clumpRadius[7] = "1";
    windDirection = "0 0.5";
    windGustLength = "20";
    windGustFrequency = "0.5";
    windGustStrength = "0.5";
    windTurbulenceFrequency = "0.2";
    windTurbulenceStrength = "0.225";
    lockFrustum = "0";
    renderCells = "0";
    noBillboards = "0";
    noShapes = "0";
    position = "268.325 35.3939 413.654";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    };
    new GroundCover(GrassTop) {
    Material = "grass_field";
    radius = "20";
    dissolveRadius = "50";
    reflectScale = "0.25";
    gridSize = "7";
    zOffset = "0";
    seed = "1";
    maxElements = "2000";
    maxBillboardTiltAngle = "90";
    shapeCullRadius = "75";
    shapesCastShadows = "1";
    billboardUVs[0] = "0 0 1 1";
    billboardUVs[1] = "0 0 1 1";
    billboardUVs[2] = "0 0 1 1";
    billboardUVs[3] = "0 0 1 1";
    billboardUVs[4] = "0 0 1 1";
    billboardUVs[5] = "0 0 1 1";
    billboardUVs[6] = "0 0 1 1";
    billboardUVs[7] = "0 0 1 1";
    shapeFilename[0] = "levels/GridMap/art/shapes/groundcover/grass_field_closetop.dae";
    layer[0] = "Grass";
    invertLayer[0] = "0";
    invertLayer[1] = "0";
    invertLayer[2] = "0";
    invertLayer[3] = "0";
    invertLayer[4] = "0";
    invertLayer[5] = "0";
    invertLayer[6] = "0";
    invertLayer[7] = "0";
    probability[0] = "1";
    probability[1] = "0";
    probability[2] = "0";
    probability[3] = "0";
    probability[4] = "0";
    probability[5] = "0";
    probability[6] = "0";
    probability[7] = "0";
    sizeMin[0] = "0.5";
    sizeMin[1] = "1";
    sizeMin[2] = "1";
    sizeMin[3] = "1";
    sizeMin[4] = "1";
    sizeMin[5] = "1";
    sizeMin[6] = "1";
    sizeMin[7] = "1";
    sizeMax[0] = "0.7";
    sizeMax[1] = "1";
    sizeMax[2] = "1";
    sizeMax[3] = "1";
    sizeMax[4] = "1";
    sizeMax[5] = "1";
    sizeMax[6] = "1";
    sizeMax[7] = "1";
    sizeExponent[0] = "1";
    sizeExponent[1] = "1";
    sizeExponent[2] = "1";
    sizeExponent[3] = "1";
    sizeExponent[4] = "1";
    sizeExponent[5] = "1";
    sizeExponent[6] = "1";
    sizeExponent[7] = "1";
    windScale[0] = "1";
    windScale[1] = "1";
    windScale[2] = "1";
    windScale[3] = "1";
    windScale[4] = "1";
    windScale[5] = "1";
    windScale[6] = "1";
    windScale[7] = "1";
    maxSlope[0] = "0";
    maxSlope[1] = "0";
    maxSlope[2] = "0";
    maxSlope[3] = "0";
    maxSlope[4] = "0";
    maxSlope[5] = "0";
    maxSlope[6] = "0";
    maxSlope[7] = "0";
    minElevation[0] = "-99999";
    minElevation[1] = "-99999";
    minElevation[2] = "-99999";
    minElevation[3] = "-99999";
    minElevation[4] = "-99999";
    minElevation[5] = "-99999";
    minElevation[6] = "-99999";
    minElevation[7] = "-99999";
    maxElevation[0] = "99999";
    maxElevation[1] = "99999";
    maxElevation[2] = "99999";
    maxElevation[3] = "99999";
    maxElevation[4] = "99999";
    maxElevation[5] = "99999";
    maxElevation[6] = "99999";
    maxElevation[7] = "99999";
    minClumpCount[0] = "1";
    minClumpCount[1] = "1";
    minClumpCount[2] = "1";
    minClumpCount[3] = "1";
    minClumpCount[4] = "1";
    minClumpCount[5] = "1";
    minClumpCount[6] = "1";
    minClumpCount[7] = "1";
    maxClumpCount[0] = "1";
    maxClumpCount[1] = "1";
    maxClumpCount[2] = "1";
    maxClumpCount[3] = "1";
    maxClumpCount[4] = "1";
    maxClumpCount[5] = "1";
    maxClumpCount[6] = "1";
    maxClumpCount[7] = "1";
    clumpExponent[0] = "1";
    clumpExponent[1] = "1";
    clumpExponent[2] = "1";
    clumpExponent[3] = "1";
    clumpExponent[4] = "1";
    clumpExponent[5] = "1";
    clumpExponent[6] = "1";
    clumpExponent[7] = "1";
    clumpRadius[0] = "1";
    clumpRadius[1] = "1";
    clumpRadius[2] = "1";
    clumpRadius[3] = "1";
    clumpRadius[4] = "1";
    clumpRadius[5] = "1";
    clumpRadius[6] = "1";
    clumpRadius[7] = "1";
    windDirection = "1 0";
    windGustLength = "20";
    windGustFrequency = "0.5";
    windGustStrength = "0.5";
    windTurbulenceFrequency = "1.2";
    windTurbulenceStrength = "0.125";
    lockFrustum = "0";
    renderCells = "0";
    noBillboards = "0";
    noShapes = "0";
    position = "99.3826 99.0224 442.181";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    };
    new ForestWindEmitter() {
    position = "150.795 90.6626 4.36183";
    rotation = "1 0 0 0";
    scale = "1 1 1";
    canSave = "1";
    canSaveDynamicFields = "1";
    windEnabled = "1";
    radialEmitter = "0";
    strength = "0.7";
    radius = "0";
    gustStrength = "0.5";
    gustFrequency = "0.1";
    gustYawAngle = "60";
    gustYawFrequency = "2";
    gustWobbleStrength = "1";
    turbulenceStrength = "0.7";
    turbulenceFrequency = "2";
    hasMount = "0";
    };
    };
    new TerrainBlock(Slayer Country) {
    terrainFile = "levels/Slayer Country/Slayer Country.ter";
    castShadows = "1";
    squareSize = "1";
    baseTexSize = "1024";
    lightMapSize = "256";
    screenError = "16";
    position = "-485.667 -487.756 -512.043";
    rotation = "1 0 0 0";
    canSave = "1";
    canSaveDynamicFields = "1";
    };
    new SimGroup(CameraBookmarks) {
    canSave = "1";
    canSaveDynamicFields = "1";


    new CameraBookmark() {
    isAIControlled = "0";
    dataBlock = "CameraBookmarkMarker";
    position = "50.2555 100.738 15.5152";
    rotation = "0.638945 0.153615 -0.753758 35.3814";
    scale = "1 1 1";
    internalName = "NewCamera_0";
    canSave = "1";
    canSaveDynamicFields = "1";
    };
    };
    new WaterPlane(Water) {
    gridSize = "101";
    gridElementSize = "1";
    density = "1";
    viscosity = "1";
    liquidType = "Water";
    baseColor = "45 108 171 255";
    fresnelBias = "0.3";
    fresnelPower = "6";
    specularPower = "48";
    specularColor = "1 1 1 1";
    emissive = "0";
    waveDir[0] = "0 1";
    waveDir[1] = "0.707 0.707";
    waveDir[2] = "0.5 0.86";
    waveSpeed[0] = "1";
    waveSpeed[1] = "1";
    waveSpeed[2] = "1";
    waveMagnitude[0] = "0.2";
    waveMagnitude[1] = "0.2";
    waveMagnitude[2] = "0.2";
    overallWaveMagnitude = "1";
    rippleTex = "core/art/water/ripple";
    rippleDir[0] = "0 1";
    rippleDir[1] = "0.707 0.707";
    rippleDir[2] = "0.5 0.86";
    rippleSpeed[0] = "0.065";
    rippleSpeed[1] = "0.09";
    rippleSpeed[2] = "0.04";
    rippleTexScale[0] = "7.14 7.14";
    rippleTexScale[1] = "6.25 12.5";
    rippleTexScale[2] = "50 50";
    rippleMagnitude[0] = "1";
    rippleMagnitude[1] = "1";
    rippleMagnitude[2] = "0.3";
    overallRippleMagnitude = "1";
    foamTex = "core/art/water/foam";
    foamDir[0] = "1 0";
    foamDir[1] = "0 1";
    foamSpeed[0] = "0";
    foamSpeed[1] = "0";
    foamTexScale[0] = "1 1";
    foamTexScale[1] = "3 3";
    foamOpacity[0] = "0";
    foamOpacity[1] = "0";
    overallFoamOpacity = "1";
    foamMaxDepth = "2";
    foamAmbientLerp = "0.5";
    foamRippleInfluence = "0.05";
    cubemap = "DefaultSkyCubemap";
    fullReflect = "0";
    reflectivity = "0.5";
    reflectPriority = "1";
    reflectMaxRateMs = "15";
    reflectDetailAdjust = "1";
    reflectNormalUp = "1";
    useOcclusionQuery = "1";
    reflectTexSize = "256";
    waterFogDensity = "0.1";
    waterFogDensityOffset = "1";
    wetDepth = "1.5";
    wetDarkening = "0.2";
    depthGradientTex = "core/art/water/depthcolor_ramp";
    depthGradientMax = "50";
    distortStartDist = "0.1";
    distortEndDist = "20";
    distortFullDepth = "3.5";
    clarity = "0.5";
    underwaterColor = "9 6 5 240";
    position = "0 0 -2.13806";
    canSave = "1";
    canSaveDynamicFields = "1";
    };
    new SFXEmitter() {
    track = "amb_birds_01";
    playOnAdd = "1";
    useTrackDescriptionOnly = "0";
    isLooping = "1";
    isStreaming = "0";
    volume = "2";
    pitch = "1";
    fadeInTime = "0";
    fadeOutTime = "0";
    is3D = "1";
    referenceDistance = "1";
    maxDistance = "168.636";
    scatterDistance = "0 0 0";
    coneInsideAngle = "360";
    coneOutsideAngle = "360";
    coneOutsideVolume = "1";
    position = "52.8052 114.359 -1.78132";
    rotation = "1 0 0 0";
    scale = "168.636 168.636 168.636";
    canSave = "1";
    canSaveDynamicFields = "1";
    };
    };
    //--- OBJECT WRITE END ---
     
  2. jjtkilla

    jjtkilla
    Expand Collapse

    Joined:
    Aug 22, 2013
    Messages:
    5
    was the game downloaded for free/torrented because there may be a safeguard for that. that or you may be trying to add a map to the teckdemo, which may not let you do so.
    if you would like to only respond to me you can pm me or contact me on skype.
    i would like to help you figure this out. if you do contact me on skype or pm me it will remain private.
     
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