BeamNg for Console?

Discussion in 'Ideas and Suggestions' started by dmccluskey1234, May 7, 2016.

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  1. dmccluskey1234

    dmccluskey1234
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    I was playing some Beamng and I wondered if there would be a console edition anytime soon.Probably Xbox and Playstation.It would get a lot of people playing the game and it could also get updated at the same time as the Pc does.
     
  2. FS16

    FS16
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    No. Consoles are not able to run this game.
     
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  3. SixSixSevenSeven

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    use the search in future. Then once you've done that, use some logic. The game needs a very powerful processor, particularly one with a high single threaded performance. Both current gen consoles have very weak processors, particularly with very very low single thread performance. They arent powerful enough.
     
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  4. Deleted member 1747

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    No. And, also consider using the search button because this is one of the most suggested features.
     
  5. jamesgemma500

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    Xbox one Has 8 cores
     
  6. Deleted member 1747

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    So? They all run at a very slow clockspeed of 1.7ghz, and have very low single core performance
     
  7. jamesgemma500

    jamesgemma500
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    That is true
     
  8. Cyb3rst0rm

    Cyb3rst0rm
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    Xbox 360 is the only console with the CPU to keep up ( a Xeon-like 3.2GHZ Tri-Core with reasonable Single Thread Performance) and its GPU would prevent it from doing the job
     
  9. nobadesuuchan

    nobadesuuchan
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    Consoles have absolutely ass single thread performance so no.
     
  10. Doug7070

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    The number of cores have very little to do with actual performance. Similarly, the clock speed isn't a good indicator of actual raw performance (though the current generation consoles' clock speeds are VERY low.) The actual performance on the current consoles is somewhat hard to nail down, as they use combined processing modules for CPU and GPU duty, however the overall performance is, based on rough estimates, quite mediocre when it comes to raw compute output.

    I highly doubt that the Xbox 360's CPU could come anywhere near keeping up. Again, clock speed is not an indicator of actual compute performance, and seeing as the latest version of the CPU used in the 360 is an aging chipset on a 65NM die size, performance values on any modern application seem doubtful.

    Also, as far as the OP goes... seriously, learn to use the search bar. It's only the millionth time this has been asked.
     
  11. SixSixSevenSeven

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    Zero relation to xeon. Xeon is intel x86 and x86_64, a CISC architecture. Xbox 360 is IBM PowerPC, a completely unrelated RISC architecture. Clock for clock versus period correct x86 it was fairly reasonable though.
    --- Post updated ---
    Not that hard at all. No combined processing. They are AMD APUs, the graphics core is logically separate but is on the CPU die.

    Sub 2ghz AMD APU though? APUs overclocked to twice that still struggle with BeamNG.
     
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  12. simonfrat123

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    uh no an Xbox One and Playstation 4 barely have the power.
     
  13. AllTerrainOutlaw

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    even Xbox 360 had trouble run Disney infinity
     
  14. SixSixSevenSeven

    SixSixSevenSeven
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    unrelated
     
  15. Cwazywazy

    Cwazywazy
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    There are phones that have 8 cores. Doesn't mean anything.
     
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  16. carnox7

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    But, its AMD.

    And AMD is worse than Intel in BeamNg performance
     
    #16 carnox7, May 8, 2016
    Last edited: May 8, 2016
  17. CarBro74

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    The only problem is that the developers made this a PC game. It must be hard making a game, I have never tried it out, I just play games. It really takes a lot of effort to make something good. Console games are great-looking. They look so great because the developers in Forza 6, or GTA 5, or even GT6 have talent.

    Have you ever seen an Xbox One game with terrible graphics or always comes with green, barf colors that can easily make you queasy? No. A good way to start a game is on PC, and phones. Or even tablet games! On the App Store, there are very few games that are good. You know why? Because good games take time.

    Also, there are more people playing Xbox or PS4 games, than PC. So if you put a sucky game on an Xbox One, there will be more people to give more terrible reviews.

    Thanks for reading my 1st 4 paragraph post. Yes this counts.
     
  18. SixSixSevenSeven

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    that was mostly nonsensical ramblings that are completely besides the point and more often than not plain wrong
     
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  19. CarBro74

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    Eh. I tried at least.
     
  20. lukerules117

    lukerules117
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    No, that isn't the only problem
    It depends what you are willing to consider a game... most people could make a really basic game pretty easily the amount of effort required to make a game can range from easy enough for any game dev to decades of developement and billions of dollars.
    They look so great because graphics are easy to market and hard to screw up without it being easily noticeable so that's what companies focus on and consoles are mostly designed for
    PC and phones completely different, gaming PCs are very powerful, have an accurate controls(mouse) and have a lot of time and money put into them by people who take gaming seriously, phones have inaccurate and simple controls and weak hardware and can't be upgraded.people who use phones are normally gullible and aren't too serious about gaming which is why there are so many "free" or cheap games with microtransactions of phones, being cheap or free makes them easily accessible and gullible people don't realize how overpriced microtransactions are and don't notice gameplay designed to encourage microtransactions, tablets are basically just big phones without the ability to use 3g or make calls and texts.
    That logic makes no sense, there's nothing preventing a game on the app store from having a lot of time put into making it, the problem with mobile games is their userbase, hardware, and the average price of games for mobile. The only reason there are so many "good"
    games on console(although I honestly cant think of any games on the newer consoles I would consider to be good) is high costs to make and sell a game for console, so even without considering costs of development a game still has to sell a decent amount for it to be profitable.
     
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