Water physics would be nice, Just splashing sprites and particles when driving through water, or something like that.
No thanks, proprietary technology is terrible not to mention the way the physics engine works would take a lot of work to be compatible with physx. A solution made by the developers is the best way to do things.
Well they could make something that would work well on both cards. I'm no coder and I haven't the slightest idea of how building water physics works but it would be neat to see waves and distortion in the water when you drive through/into it instead of it staying completely stagnant
What about a Jbeam grid structure with some depth generated in a specific radius to the car without high complexity applied on the water. It should in a way work like the inflated mat.
I somewhat agree with this suggestion, it would make things quite more realistic, however it would need a toggle as some computers can't handle such. Computing whole bodies of water, however, would be horrible, as that would take up a lot of GPU (CPU if GPU incompatible) to do so. What would work would be thin surface layers of simulated generators that only activate when a vehicle is within a specified radius or anything related to such.
I'd like Nvidia Waveworks in the game. War Thunder uses it, and it works pretty well. Maybe the devs can code their own custom water and mud physics like spintires.
I agree, Nvidia killed PhysX by making it proprietary when it was originally going to be released as an open stand alone card for anyone, but in order to make a solution comparable to Nvidia water would be alot of work though. Spintires seems to have a good water solution as well as mud, I wish that was integrated into BeamNG