I'm new to do stuff like creating objects and designing stuff. But I want to make a little gymkhana map in the grid map, just with a few poles to drift around. I watched this video on youtube: Everything worked, I got my own created pilar in the game, but it doesn't has collision. I mean that I can see it ingame, but I can't crash into it. I'm never created a thread before on this side, so I hope one of the experienced people out there can help me! Thanks for taking time to help me!
Have you checked that you chose your pillar to be a visible mesh? Otherwise it will not have collisions (About 3:35 in the video)
Yes, I did exacly the same as in the video, but I dont have collisions, as you also can see in the comments, more people have that problem.
are your faces inverted? the faces should have white facing out and purplish white facing in. If its the other way around, flip the faces.
Figure this thread is a good place to ask if there is a way to get a Sketchup collision mesh to 'hide' within the main model like Blender?.
Yep they aren 't inverted, everything that the guy did in the video did I aswel, so... I hope we can get in working soon
I tried the same with my SketchUp model. I can load it into BeamNG, but it doesn't have the textures... Am I doing something wrong? All help is welcome!
Make sure the model materials are located with the model .dae? The default save location (documents folder etc.). for the model materials won't work.
I'm learning sketchup as well and I know the model materials will save to a separate folder that I designate. As far as I know sketchup doesn't save materials with or 'inside' the model. I could be entirely wrong about this though. I just don't know enough yet. I do know that I place the separate materials file from the model right next to the .dae in BeamNG. Once spawned in BeamNG a materials .cs is written in the documents folder, creating the entire materials list in the model. Hope that makes sense. The .dae is not enough, it will be invisible without materials.
I've done this before I brought my own models but invert the faces to all white by right clicking and group all of it together that's what I did follow the videos more than once because not everyone gets it the first time and this tutorial could also be outdated in some way. I am probably missing a few steps but I have not done this for almost 2 years and currently my PC is too broke to help you. I don't even have a working PC just this little ol iPad.