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Scenario Creation Bug

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Aerotactics, Jun 1, 2016.

  1. Aerotactics

    Aerotactics
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    Joined:
    Dec 23, 2015
    Messages:
    57
    Alright, so I'm running into the same bug I ran into before, only I don't remember how I fixed it the first time:

    I'm working on a new scenario, and currently tried to resize the checkpoints, for they were too small. Upon repacking the prefab and transferring the prefab file to replace the old prefab file, something happens. When I load the scenario up on the new prefab file, the camera is forced to free camera, and none of the checkpoints are loaded in. The checkpoints are counted in the HUD such as "1/11" but there are no physical checkpoints. Vehicles belonging to the scenario are loaded in correctly.

    What is the cause? How do I fix it or work around it? It didn't happen in previous versions.
     
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  2. Aerotactics

    Aerotactics
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    Joined:
    Dec 23, 2015
    Messages:
    57
  3. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
    Check vehicle and waypoint name in the prefab file. I suspect you loaded the prefab twice, which causes the second vehicle to get a different name. The scenario then can't find the original vehicle, because you packed the second one.
     
  4. bobby_boulgat

    bobby_boulgat
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    Joined:
    Aug 23, 2013
    Messages:
    477
    Maybe change the names of your checkpoints. Take names no used in any scenarios. Or there is maybe a problem in the ponctuation in your prefab file. Take care to well write "checkpointname_n1";"cpn_n°2";"cpn_n3"; etc " ";
     
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