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Is it possible to mod the speeds of cars?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by MonteCarbo, Aug 29, 2013.

  1. MonteCarbo

    MonteCarbo
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    Aug 5, 2013
    Messages:
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    If I wanted a super truck that could cruise at 200 mph, is that a possibility?
     
  2. Kevinescobar

    Kevinescobar
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    Aug 7, 2013
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    15
    you can eddit Jbeam files and make super fast cars
     
  3. MonteCarbo

    MonteCarbo
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    Which files, where, and to what?
     
  4. Kevinescobar

    Kevinescobar
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    you can eddit Jbeam files and make super fast cars by adding Hp to the engine
     
  5. MonteCarbo

    MonteCarbo
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    Suppose I wanted to change the horsepower for the stripped pickup, which file would I go to? Right now I'm at
    User>AppData>Local>BeamNG>BeamNG.drive-0.3>Vehicles>pickup
    but I can't seem to find the file that I need to change.
     
  6. AceDeucey

    AceDeucey
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    there's an engine.jbeam or something like that inside that folder. There's an array inside there called engine torque. Up the values in there at each RPM value and profit.
     
  7. MonteCarbo

    MonteCarbo
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    I added a zero to RPM and Torque (Default is 1000, 285 etc. The 500, 200 stat was not changed). I got up to 110 mph much faster, but I still couldn't get it to peg the 120 mark and faster. What else do I need to change?

    Specs 1.png
     
  8. moosedks

    moosedks
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    Nov 4, 2012
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    change the max rpm to 60000 or else it's probably only going to rev to 6000
     
  9. MonteCarbo

    MonteCarbo
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    Good call on that. It definitely got me going fast. So fast that my tires popped, so I may have to tone down the levels a tad. Do you know if there is a way to check your speed other than the in-car view of the speedometer? That only goes to 120mph, not 220 :D.
     
  10. Zappymouse

    Zappymouse
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    Press "l" once to view vehicle telemetry. Pressing "k" reverts to normal view.
     
  11. TeaMenV

    TeaMenV
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    Aug 20, 2013
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    You want stupid fast? Well here it is.

    "enginetorque":[
    ["rpm", "torque"]
    [0, 0],
    [500, 500],
    [1000, 1000],
    [2000, 1500],
    [3000, 2000],
    [4000, 2500],
    [5000, 3000],
    [6000, 3500],
    [7000, 4000],
    [8000, 3500],
    [9000, 3000],
    [10000, 2500],


    ],
    "engine":{
    "idleRPM":500,
    "shiftDownRPM":2500,
    "shiftUpRPM":7000,
    "maxRPM":10000,
    "inertia":0.16,
    "friction":24,
    "brakingCoefRPS":0.15
    "burnEfficiency":0.45
    "throttleSensitivity":1.1
    },

    This will get up you up to 328 MPH.
    Go tear it up. :p
     
  12. GabrielFarre

    GabrielFarre
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    Aug 6, 2013
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    440

    give me please the .jbeam file of Bruckell Moonhawk up to 328 mph please thanks
     
  13. Cwazywazy

    Cwazywazy
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    1,245
    It's really not that hard to edit yourself..
     
  14. GabrielFarre

    GabrielFarre
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    Aug 6, 2013
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    440

    oooo yeah i have 702 hp :)

    - - - Updated - - -


    oooo yeah i have 702 hp :)
     
    #14 GabrielFarre, Dec 25, 2013
    Last edited by a moderator: Dec 25, 2013
  15. Deleted member 1747

    Deleted member 1747
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    Guest

    okay how do you have the full game when its not on your profile? you better not have cracked!
     
  16. messerschmitt1

    messerschmitt1
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    Aug 23, 2013
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    49
    Well, he's banned now, so yah.
     
  17. xXPaToSoNXx

    xXPaToSoNXx
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    Aug 6, 2013
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    I tried this on a corvette it seemed like it was not shifting up. Do you need to shift up manually or is it the modders fault?
     
  18. Cardinal799

    Cardinal799
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    Oct 15, 2013
    Messages:
    1,070
    The corvette itself is your problem because it's one of *those* mods.


    Sent from my stone tabluh-+ using Taoablehbebuhluh.
     
  19. axel20031

    axel20031
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    Joined:
    Aug 10, 2014
    Messages:
    10
    can someone tell how to exactly mod the buckell moonhawk, every time i try it the wheels spin way faster but the car won't go any faster after shifting up. :(

    please help, thanks :)
     
  20. ErikSW

    ErikSW
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    Joined:
    Aug 12, 2013
    Messages:
    152


    Give the rear wheels more friction, open moonhawk_wheels_R.jbeam and find this:

    //tire options
    {"wheelTreadBeamSpring":121000,"wheelTreadBeamDamp":50,"wheelTreadBeamDeform":35000,"wheelTreadBeamStrength":35000},
    {"wheelPeripheryBeamSpring":301000,"wheelPeripheryBeamDamp":50,"wheelPeripheryBeamDeform":35000,"wheelPeripheryBeamStrength":35000},
    {"springExpansion":551000, "dampExpansion":15},
    {"nodeWeight":0.22},
    {"nodeMaterial":"|NM_RUBBER"},
    {"frictionCoef":1.25},

    Change the numbers marked in red to 10 or something and there you go.
     
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