Vey nice! I love this new version of Penguinville. Looks excellent. What program are you using to make the buildings? I was also wondering how the road lines work. I can't get them to work on a hill.
Re: Little Island This project is now cancelled! Yes, that's right! Al T. has managed to start and never finish yet another project. This time on an unreleased game and on a forum a few days old. Impressive, eh? Anyways I have a new project planned. And not just some repeat of this rubbish, it shall be much better and more focused. Heres some details: -Centred around a fictional town, based off the west coast of Sicily. -Few trails around surrounding hills. -Small I will get my head down, and try and do some decent progress on the town before i post any progress of this. Look out for a new thread though in the next few weeks. I've allready started my pavement set, and will copying DNE's method for road/city building.
Here is an underground mall. View attachment 262 It might lead to hilarious stunt jumps out of buildings and over harbors, but who knows?
I love this map It looks so detailed. Did you make the original? Don't worry I'll get kristian mwahahahahaha!
Very cool. Did anyone else notice the single rotor heli in the port section of the map? I guess I will have to upgrade my computer for this one. I would say that all of those containers would be movable, and not like a building, correct? (I would completely understand otherwise however because of frame drop...)
Penguinville inner harbor. View attachment 263 What may be a ramp for launching cars over Penguinville inner harbor. View attachment 264 EDIT: if anyone can figure out a great way to make this ramp seem like something that isn't a ramp, feel free to post it!
Holy shit, DNE, this looks incredible! Really nice job! I just hope there's a way to set graphics or I'm screwed....
Mall altered a little bit so that there would be more room to maneuver vehicles. View attachment 266 Also, I uploaded the level to the first post so that people can try it out if they want. Feel free to post screenshots and/or tell me what I've done horrifically wrong.
Loving the suburbs you got going there About the ramp, maybe place one in the port. Do it with a container and sheets of corrugated iron leaning against it. Add a few barrels too for good measure. This isn't my idea, it's how they do it in "justcause".
That ramp looks like amazing fun, look at GTA4's dock and city ramps for inspiration I think. Can't really think of a good way to keep the curve in it though.
Cool map DNE. Amazing progress in that short time. I have some problems with wrongly linked textures, see attached log (I don't have my CryEngine folder under program files). Maybe it's better to put the materials, objects and texture folders within the specific level folder. Might make it easier to redistribute the map and might possibly also fix the texture linking errors. Do you know if there is a way to assign a different collision mesh to an object like we had it on RoR? If that's possible it might be worth to make detailed train tracks. What about a subway system?
View attachment 269 this is because author use to use weird path to texure folders ../../program files/cryengine 3/game/textures/newroads/Concrete1.tif instead of textures/newroads/Concrete1.tif simple remove the excess - - - Updated - - - How to remove REPLACE ME Hi to all If you have "REPLACE ME" all over download the archive and extract with replacing View attachment 270
It gives about 200 missing file errors and freezes when it's just about done every time. :| Edit: Never mind, fixed it. Now to see how I can disable the annoying motion blur, heat haze and shadows so I can get more then 7 FPS...
bman777 in editor's console try to enter those commands r_MotionBlurShutterSpeed 0 r_MotionBlurMaxViewDist 0 r_HDRRendering 3 r_postMSAA 0 r_PostMSAAEdgeFilterNV 0 r_PostMSAAInEditingMode 0 r_PostMSAAMode 0 e_fog 0 e_fogvolumes 0 e_shadows 0 e_MaxViewDistance 400 and before this go to Config Spec -> low also you can turn off helpers in editor by pressing shift+spacebar @donoteat your asphalt texture is to dark 4 terrain textures you should to hightpass it before export in cryTif with photoshop(filter-other-hightpass radius 250), or cryTif could do it automaticly by choosing proper preset: TerrainDiffuseHighPassed it is only for diffuse texture that way you can tint it after in sandbox in layer painter