I created in blender a custom steering wheel and added in blender for it under object / transform the origin to geometry, then I added in jbeam for steering wheels my wheel mesh and in moves right now in the direction but anyhow wrong, it went while moving to the right a little bit back like it would be wobbeling ; I change the coordinates like that : Code: } "sbr_steer_02b": { "information":{ "authors":"BeamNG", "name":"Nomi Mod.307R Racing Wheel", "value":330, } "slotType" : "sbr_steer", "props": [ ["func" , "mesh" , "idRef:", "idX:", "idY:" , "baseRotation" , "rotation" , "translation" , "min", "max", "offset", "multiplier"] //steering wheel ["steering" , "steer" , "f7r","f7l","f8r", {"x":90, "y":0, "z":0}, {"x":0, "y":1, "z":0} , {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1, {"baseTranslation":{"x":0.6550,"y":-0.282,"z":-0.455}},], ],
Your jbeam seems correct, can you send your .blend so I can check if there's something wrong with it?
You had applied the rotation to the wheel, it should have rotation applied so that it points upwards, and then rotated to the desired rotation. Try with this: Code: ["steering" , "steer" , "f7r","f7l","f8r", {"x":25, "y":0, "z":0}, {"x":0, "y":0, "z":1} , {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1, {"baseTranslation":{"x":0.6550,"y":-0.282,"z":-0.455}},], and with the blend-file i uploaded: