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Flee and Chase Modes Not Working

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by splitdelay, Jul 3, 2016.

  1. splitdelay

    splitdelay
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    Joined:
    Nov 5, 2015
    Messages:
    6
    I feel a bit daft for posting this, but I cannot for the life of me get the flee or chase AI modes to work. When in chase mode, the vehicle activates the parking brake and won't budge. If the vehicle gets moved (i.e. a collision from another vehicle), it will shift rapidly between reverse, neutral, and first gear, but won't move, because the parking brake won't deactivate. As for flee mode, it just resets to 'disabled' as soon as I tab out of the vehicle. Any suggestions as to why this is happening and what I can do to fix this? Thanks.
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    Go to Documents/BeamNG.Drive/settings and delete 'uiapps-layouts.json'
     
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  3. Driv3r1142

    Driv3r1142
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    Joined:
    Feb 15, 2015
    Messages:
    1,941
    Same issue I was having aswell with the AI.

    Never would've thought that would be the fix :p

    Thank you @Nadeox1
     
    • Like Like x 1
  4. splitdelay

    splitdelay
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    Joined:
    Nov 5, 2015
    Messages:
    6
    Works fine now. Thanks!
     
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