i have a fully functional HEAVY work in progress. will be posting very soon. about a day or two. by no means finished. its the gavril d series with -diesel engine -big ol turbo (around 70 pounds of boost) -12 speed tranny -front and rear lockers (t to activate) -wider suspension -taller suspension -bigger tires THINGS TO COME -bigger lift -diesel sound -whatever else i think of thats unnecessary lol. KNOWN BUGS -speedometer glitch in first couple gears -chattering noise in first couple gears -wheels arnt touching axle soon as i figure out the best way to post this mod itll be up. i know this truck isnt fast but its not supposed to be. and yes theres no need for a 12 speed tranny but i love it and it crawls like a beast. thanks for looking credits to the DWC crawler buggy for the suspension mods.
He is correct though. Putting your title in all caps is very annoying. anyways, this thing looks pretty good! That diesal with turbo should be fun
Interesting! Are the wheels scaled up? That might explain why they're detached from the wheelhubs. You could move them inward but they'd probably interfere with the wheelarches and the suspension system.
yeah i leanred about wheels today by trial and error. while doing so i changed something that made them fit perfectly but i cant find what i did. lol
Maybe you modified the positioning of the mesh? To move them inward, you can use the pos attribute in the Flexbodies section of your JBeam. Alter the value for the X axis to move the wheel mesh closer to the hub. Check this out, it contains valuable information you might need to get the proper wheels placement. Take particular attention to the Offset and positioning section. Also remember that you probably need to adapt the nodes and beams once you scale and reposition a mesh. Hit K while in game to enable Beam Visualization and check the current structure for your vehicle.