Hi guys, this may have been asked before but when I crash cars how come they're are certain parts that never break away from the car? For example the axles or engine? Now I know that in real life car crashes the engine rarely comes away from the car but it does happen on occasion. Now I don't know much about making these models and if I'm missing something please correct me, I just wondered. Thanks millworm
I'd love to see axels ripping off and engines falling out haha...it'd be great if every single piece of the car could be ripped apart edit: speaking of...i was gonna make a new post but i might as well just post here since it's relevant. Will you guys be adding g-force damage? and what i mean is, like when your car is rolling over and spinning really fast, and the doors are open...those doors should be ripped right off due to the g forces that are happening due to spinning that quick. Right now I noticed it does not do this. Really hope this is added though.
Those behaviors arise naturally. There is nothing for us to add. We build the vehicles according to the real properties; if the doors are not flung off from g-forces then I trust the simulation. If you can find a video of a real crash proving otherwise then I'll look into tuning the hinge/latch strength. Also, engines/axles are detachable, it just takes a lot of force.
Really? I've never seen an axle come off, but I think that by now I should have at least seen a leaf spring come detached which I haven't.
drop something down the cliff, it'll happen sooner or later. I've seen plenty of loose axles and detached leaf-springs
Jeremy Clarkson in Top Gear drove a Rover SD1 in the British Leyland cars challenge and one door fell off when driving over a rough road to test ride quality.
In reply to axels/tires falling off... http://youtu.be/qBmfWFZ_CGo?t=46s that axel sure came off easy XD
also, @gabester If you look closely...the car gets caught on the fence which causes it to spin violently at a high speed, pretty much ripping every part off the car the car has. Yes I know its a different car and was going a lot faster, but the same principles should still apply to all vehicles. It wasnt just the doors either that I was talking about. This should happen for every part on the vehicles =P - - - Updated - - - Get a stronger cable and then try it =P Also are you the real guy/guys from Mythbusters? XD
um, Stronger cable or not you can see that the rear axle had nowhere to go once the suspension was torn apart. you could pull it off if you modified the car by making a way out for the axle -- like they said. but a stronger cable won't be the solution.
Last time I checked BeamNG doesn't have open wheel indy cars with flimsy bodywork. This video doesn't prove anything. I'm sure if we built an indy car like a real one it'd crash like a real one.
This I would like to see xD Like I said, I know its a much different car at a much different speed, but I've managed to spin the Civetta Bolide (flimsiest car?) this fast as shown in the video, and nothing rips off at all =P But individual parts aren't able to break yet so...(like the door is one model so it can't be split into 2 or 3 or 4 or more pieces yet) who knows how it will behave in the future if you eventually implement this. I just showed this video as an extreme case scenario...I know this wouldnt happen to most normal cars...at least not as severe as this where the car is totally obliterated...but some pieces would definitely rip off and like i said, I've spun cars this quick by clipping walls and other things at 100 MPH and usually nothing gets torn off by the g-forces and loose parts hanging, which is why i initially thought maybe g-force damage has not been implimented yet
There is nothing to "implement." If a part's attachments are weak enough that it can generate enough gyroscopic force to break them, then the part will fly off.