Re: [WIP]-VW Golf Can you put some .:R wheels on it? And thennnn, the .:R rear exhaust and bumper? And thennnn, the front .:R bumper? And someee .:R badges? And thennn, I will LOVE you! But, until then, I really like the work you've done so far and keep up the good work! It looks a tad small to me in those scaling photos, but that may be me just imagining things.
Re: [WIP]-VW Golf Yeah the Golf should be bigger than this little Japanese car A VW Golf 5 Doors is 4.20 m of long & a Honda Civic 3 Doors like the one In Game is around 3.80 m of long
Re: [WIP]-VW Golf I agree it should be larger, and please, use the original stuff like rims first, when the original car is ready you can start thinking on modifications
Re: [WIP]-VW Golf Not bad on the scaling. The Mk VI is 163in long, and 58in tall, while the Hatchback (A.K.A. 4G Honda Civic) is 156in long, and 52in tall. The Golf could maybe be slightly larger though.
Re: [WIP]-VW Golf Allright, i will keep in mind to make it a little bit larger. Edit: mesh is a little bigger but, do not you think its too big? (imported from here) (imported from here)
Re: [WIP]-VW Golf I can't say you what i think ... because this wheel destroy the car ... look like a 4X4 with them, first you should do stock wheels and after this we can say you if car size is good because this wheels fucked up and the car is to high with them
Re: [WIP]-VW Golf Why not use use the real car's measurements instead of scaling by eye? Everything is in meters in BeamNG and you can just find wheelbase and overall length/width measurements of the car online...
Re: [WIP]-VW Golf Thanks for the tip but, i do not know how to change lenght/width numbers in blender, i am using just a whole car scalling with mouse .. but i will try to do that and use the real car's lenght/width etc.
Re: [WIP]-VW Golf I just noticed something that drives me insane when I look at your model. The calipers are facing the wrong direction in the front and back. They should be tangent to around 5:30 to 6 o'clock on the rotor. Scaling looks better!
Re: [WIP]-VW Golf To all of you, i am not in my house for now, moved to another city. i cant continue working on my model because i won't be on my PC for like 2-3 weeks. also it's sad that i can not play BeamNG here, on crappy notebook. Cheers!
Found something that might help you with the .jbeams. http://www.beamng.com/threads/2994-DriveEditor-Vehicle-Configuration-(-jbeam)-Editor-GUI
how big is the car?? - - - Updated - - - and the most dumb question but what tool do i need do i still need editorzer? and stuff?
Hi, Nice car! The High poly model might be a bit tough on the Graphics card for ingame use. What most people do is they retopologize there mesh with a low poly model. Then bake normal/ ambient occlusion maps from the high poly model to the low poly model.
PLease finish this so I can smash it. See, I have a '12 Golf 2.5 except its a 2 door. I HATE IT. I cannot wait for the lease to be up. The transmission (manual) sounds like a dump truck trans and the brakes make a creaking noise and the rear subframe bangs and clatters as something must be broken. The dealer is no help and sees my intake, says we wont even look at it. ... Anyway, I cant wait to smash it to bits!! (in black plz)
I am really sorry people but i am not free to finish this. the university lessons have started and i am like 90% out home. I am really sorry, and i do not know when i can get back to work.