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Multiple camera angles

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by powerbuoy, Sep 3, 2013.

  1. powerbuoy

    powerbuoy
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    Joined:
    Aug 17, 2013
    Messages:
    9
    I've seen some clips on YouTube where the player switches camera angles during a crash. Is this a feature I've missed, or do you think maybe he just pauses physics, goes into free camera and un-pauses?

    https://www.youtube.com/watch?v=BPrzeJz6K5E
     
  2. Insanegaz

    Insanegaz
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    Joined:
    Aug 3, 2013
    Messages:
    508

    Well this is quite easy when you get used to it and what you think is right I do pause physics just before a crash by pressing "J" and then free camera mode "Shift + C" and set it where I hope it will hit and also add slow mo "Alt + Down arrow", Slow mo needs 1 second after un-pausing before it goes in to slow mo so keep that in mind when crashing :)
     
  3. powerbuoy

    powerbuoy
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    Joined:
    Aug 17, 2013
    Messages:
    9
    Do you know if it's possible to assign the Shift+C-command to a controller? Unlike all the other commands (like Alt+Down or Shift+Tab etc) I can't find Shift+C in the keyboard.inputmap.cs-file so don't know what the function is called.

    Edit: I've tried:

    %mm.bindCmd(%device, btn_lt, "beamNGToggleFreeCamera();", "");

    But beamNGToggleFreeCamera() is not the right name.
     
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