well i now have an android (LG l90) and if its already compiled for android is it possible to test it on that
Hey, I'm new here, this is actually pretty cool In big this is a 2D beamng ^^ But for me this game have a better future on phone than PC, have you planned to upload it to the Playstore ? btw my phone is powerful enough ? -Sony Xperia XA : Cpu : Octa-core 64 bit Gpu : Mali-T860MP2 Os : Android 6.0.1 Ram : 2Go
It runs fine on my phone, which is waaaaay weaker. It has a 1.2GHz Quadcore with an Adreno 305 GPU and 1GB of RAM. Runs Android 4.4.4. About publishing on playstore, registration fee is $25USD per app (from what I could find), which seems more likely than steam, doubt it still though. I would defintely be willing to pay something like $5 or so for it, there's lots of oppertunities for this.
Yeah same Edit : It is working perfecly on my phone More fun on it than on compuet, idk why but it's make thin at Algoodo phun ^^
I've been polishing up the editor recently. Ruler, guide lines, node names, select tool, base of the wheel tool, and status bar stuff Hopefully in the end this will be simple enough that anyone can create content.
breaking the silence In short : the 1st demo is crap in comparison to the current game state. Most of the hard work is done at this point .
YOL --- Post updated --- maybe a wierd qeustion but can u make one for a mac os 7 ? (i know) would be fun to try a basic version off this on macintosh se
This looks pretty interesting. It's like Draw Rider but with realistic physics, right? I would definitely be willing to spend about $5 or so on this game when it's finished.
quick question. is there going to be an ios version of this app? id pay cuz this has a lot of potential.
If I ever get access to a MacOS device + a developer license, then yeah. Unfortunately that's the only way
virtual box can help with the macOS part. but yeah i forgot about the license part. sucks. game looks amazing tho.
I've now published the game on GameJolt, with a brand new, much better quality demo. The game is implemented with the GameJolt API for scoreboards, and trophies, so use an account if you have one . http://gamejolt.com/games/springphysics-2d/203422