1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.35 Bug Reporting thread
    Solutions and more information may already be available.

Relocating World Spawn

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ToxicSpacePants, Jul 30, 2016.

  1. ToxicSpacePants

    ToxicSpacePants
    Expand Collapse

    Joined:
    Oct 15, 2015
    Messages:
    9
    I'm trying to make a map for BeamNG.drive, however, I'm not very skilled in the world editor. I've been using it for a while - and learning something new every other time I use it. One persistent issue I've had is that I cannot move the world spawn, the green pyramid-like shapes for the vehicle spawn and camera spawn visible in the world editor. I've tried making sure the canSave and canSaveDynamicFields options are checked, though I don't know what they mean; I've tried moving and respawning; I've tried moving and saving; moving and saving and reloading; moving saving and restarting game; -- I can't get them to move no matter what I try, and I can't find anything online. Does anyone know how I can move both the camera and vehicle spawn of my map?
     
  2. Hondune

    Hondune
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    263
    Just move the terrain itself.
     
  3. ToxicSpacePants

    ToxicSpacePants
    Expand Collapse

    Joined:
    Oct 15, 2015
    Messages:
    9
    I wish I could man, but whenever I've tried that in the past I could not get my roads to move as well. I tried saving, reloading, exiting editor, and selecting all the objects and cannot move it without ruining the whole map. Any more tips?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice