Cars being to able to lose more parts

Discussion in 'Ideas and Suggestions' started by ShyveX, Sep 5, 2013.

  1. ShyveX

    ShyveX
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    Hey, I think the cars don't really fall apart realistically, for example at a high speed roll over. Is it planned to let the cars be able to fall apart more?
     
  2. Stormdrain

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    Well apparently you've never seen a rollover...
     
  3. ShyveX

    ShyveX
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    http://www.youtube.com/watch?v=RnBRgC_btW0 just an example, i know that this couldnt happen right now in the game right now but its just an example. or take a head on crash or whatever, i dont care.
     
  4. Ckykyro

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    There's always videos you can watch

    <--skip to 3:28
     
    #4 Ckykyro, Sep 5, 2013
    Last edited by a moderator: Oct 21, 2015
  5. 0xsergy

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    200 mph rollover is significantly faster than one at 100 mph or some such.
     
  6. Mythbuster

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    Really? :p Comparing a Nascar crash with a street-car crash? :p Those things have like, thin aluminium(?) bodies that are made to fall apart, and a cage underneath to protect the driver, just like monster trucks and such(though those may have fiberglass bodies?)... They're in no way comparable to street-cars... Street cars are meant to sort-of stay together.

    That said, small 'particle'-like parts as seen in the other video have been mentioned before. In real life they'd probably be things like the little triangular plastic parts that hold the mirrors on, door handles, rubstrips, windscreenwipers, windscreenwasher-jets, even engine-bay crap like washerfluid-bottles... Just generally anything that's plastic and can break off easily. Occasionally in real life you'll also see rubber hoses and such getting flung off, or a battery... Those would be way too small to simulate with n/b in-game. Instead, in-game they'd probably be simulated by inrecognizable objects that get flung from the car. However, they're not high on the priority list at the moment, as far as I know...
     
  7. Shivaxi

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  8. gabester

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    You can't compare impacts on soft dirt (like the Nascar rollover) with impacts with solid ground. Soft dirt absorbs a lot of force, hence less bouncing.
     
  9. Shivaxi

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    I wasn't comparing it to the nascar rollover, I was comparing it to the Top Gear rollover that was on hard solid asphalt.

    - - - Updated - - -

    this...
     
    #9 Shivaxi, Sep 6, 2013
    Last edited by a moderator: Oct 21, 2015
  10. gabester

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    looks just like BeamNG to me
     
  11. Shivaxi

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    It's extremely close yes, and I congratulate you on coming this far with this amazing game. I'd throw more money at you guys if I could xD. It just seemed there were a few strange physics glitches that would make the car bounce unrealistically high in the air during the rollover at some points? Like the Van and the Grand Marshal rollover...they're supposed to be quite heavy cars right? Just curious.
     
  12. gabester

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    I dunno man, I trust the physics. The cars absorb force according to the laws of physics. I'm sure you could get a smooth rollover without any harsh bounces if you got the circumstances just right, and a real car would bounce sharply if it crashed in a certain way too.
     
  13. Shivaxi

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    Alright, I trust ya. And thankyou for replying to everything. Most game developers ignore their playerbase *cough PGI* xD So thanks. ^^ Now add all those sexy delicious pieces and debris bits and smoke that make rolling cars so much fun! =D hehe
     
  14. Ckykyro

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    Well, except for the chunks of dirt flying everywhere.
     
  15. MrPink

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    the cars feels/looks alittle to hard in the body in rollovers imo. look at the ford, when he rolls over and rolls over the hood, the hood crumbles like nothing, in drive tho, the car can stand on the hood/door.

    EDIT: i were comparing the ford with the marshal btw.

    and by typing this and were about to as a question, i found my answer on if it was possible to lower the strenght globaly on the car.

    gona try that out.. :)
     
    #15 MrPink, Sep 6, 2013
    Last edited: Sep 6, 2013
  16. citathorn

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    I was comming to the forums to say the same as you guys : Rollover and other crashes like this seems not "too" realistic to me. Okay, they already are hermagerdly realistic, but dude, the doors seems to be welded to the cars, they almost never goes on their side even on the mountain crash map, dude the cars is on the bottom with 3 doors, that's unbelievable ^^'
    Seems there is something to do on that, if I had time I might be able to do it, but I haven't :x It's like the trunk or the hood, it's always stick to the car.

    However, more parts should fly, more fun, more realism.


    Oh, and there an other question, in what material is crafted the inside of the cars ? Specialy the trottle & cie ? Smash your car at 200mph in a wall or trhow it in the air and get it smashed to the ground, the pedals always stay at the same spot, even if the car is smashed, so it just fly in the air x)
    Then, the inside of the car should be destructible like the rest of the car, not juste getting smashed and folded ...

    Hope it will be added :D

    (Edit : I'm french, i'm sorry for my quiet bad english :x)
     
  17. Ckykyro

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  18. logoster

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    and have you ever thrown a car down a huge mountain in real life? hmmmm, no, you havent, therefore, car doors are obvioulsy as strong as they are in-game :/
     
  19. Hati

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    there are a few car parts I'm not sure about the strength of. The back of the grand marshal can be lifted up by the rear bumper, which for a sheet of ABS is really a hell of a feat. The hoods of cars may not be that strong in real life when I look at that rollover, but to be fair I haven't seen many rollovers where the hood flies open :p. What I did, rather than bitch about it, is take some time to read the Wiki, ask a friend on bits I got stuck on and modify the parts to my preferences. Now I have nice floppy bumper covers on the plastic cars, the hood of the Covet doesn't bob back and fourth constantly after a small crash and you have to put some effort into detaching fenders.

    It's honestly not hard to do. Just, go edit a few jbeams. That said, doors don't come off easily on cars. I think a lot of you are too used to games like Grid and Burnout which have to make up for the lack of actual deformation of a car by making things fly off.
     
  20. moosedks

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    My car has a shitty thin-plastic-looking bumper that actually has a large metal bar bolted pretty much directly to the frame behind it. This bar has been hit by dumb ass drivers and the car has been jacked up by it and it never broke. When you do tear off the bumper on the grand marshal, it seems as if there is nothing behind it but a shiny sheet metal face which means (to me) that it should tear off fairly easily.
     
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