Rally Shakedown (POLAND) / REAL WORLD RALLY TRACK This real track based in Poland was originally made by Martinez from real pictures!... (terrain, roads, buildings, trees) Video and screens are from a different simulation. Soon screens and videos and first beta in BeamNG Support us with with Your skills or donations and help us implement all the tracks in BeamNG! CLICK HERE TO SEE ALL THE TRACKS! Soon in BEAMNG...
I have some assets I can donate - Roadway textures. You may feel free to use anything from my Tennessee USA map, or anything from my recent So-Cal Interstate update, as far as road-textures go (including concrete and new/old asphalt surfaces). So-cal, version 6 is on the mods page hosted on this site, version 7 has improved road textures (almost all new), and is here in my 2nd post (i think, it's after the one with all the pics) http://www.beamng.com/threads/so-cal-interstate-highway-rc5-115-miles-of-smoothed-road.24419/page-5 Tennessee USA is here (this is a work in progress): http://www.beamng.com/threads/64bit...eal-terrain-map-144sq-mi-openbeta-1-dl.26737/ I created the road textures for my maps but feel free to use them as much as you like. I did not make the dirt textures, or the terrain textures myself. Cliff/rock texture is from Ouerbacker's black hills map which I turned into Nevada Interstate (used with permission). The terrain textures in Tennessee are modified default game textures (with the exception of the rock face used sparingly). Tennessee even has road striping texture overlays when you need them seperate (if the pre-made ones don't fit your needs), in double yellow, and single-white solid or broken, stop bars and turn arrows too. I do not have road signs.
Hi, Thank You for Your engagement! The tracks You made are great! About the textures we always make ourselves so for every track the textures are unique and usually made from real pictures of the tracks in real life. The help we would need in BeamNG.drive is mostly mechanical implementing objects and shaders (implementing tracks into engine) because the tracks models are mostly finished. Thank You
I want this. Need to rally. But from what I can tell by the pictures it looks good so far, anxiously awaiting some beta releases c:
Not sure about this, but your textures do not have mipmaps? They will look very grainy at distance (see that second screenshot in the #3 post)
Those tracks are from AC, meaning if you want to get them onto the Repository, you'll have to come up with a fictitious name for the tracks because the Repository + copyrighted mods = NO-NO.
No they are not. The screenshots are from AC edition. This is BeamNG.drive edition. They are SIM TRAXX community tracks done in Blender and exported and implemented into AC engine some time ago and now they are again exported from Blender and implemented into BeamNG.drive. Authors' approval is granted and most of the original authors are active members of SIM TRAXX community. Tracks are free to play. See, full legal.
You know at you can get ban if you talk like that! Edit: i was wrong... but i think not good start if we start like that, later can be ban... like in many other tread. sorry
It's a mod for AC. It's not AC Official content as said above. SIM TRAXX is the owner (If I'm not wrong), so he is free to do whatever he wants with it. What..
and hype is just as annoying. keep it to yourself unless you are actually asking a question or saying something that isn't just "erhmahgerd dis mod is ser ermerzing, kernert wert". That is basically what it sounds like, see how annoying and childish it seems.