1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.35 Bug Reporting thread
    Solutions and more information may already be available.

Game Breaks Upon Teleporting With F7&F8

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by MinigunMan1, Aug 8, 2016.

  1. MinigunMan1

    MinigunMan1
    Expand Collapse

    Joined:
    Jul 12, 2016
    Messages:
    50
    I was trying to put wood planks in front of a car at high speed, but I noticed it wasn't teleporting the planks. I respawned the vehicles, and the vehicles were stuck in the air, on realtime, unpaused.I swapped to a different map, and the vehicle was stuck in the ground. The speedo was blurred, and the speed read "4". I closed the game, and it went back to normal.
     
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    Sounds like you only had the physics paused while changing level.
     
  3. MinigunMan1

    MinigunMan1
    Expand Collapse

    Joined:
    Jul 12, 2016
    Messages:
    50
    It wasn't paused, though.
     
  4. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    When vehicles are stuck midair, it's because some physics exception occurred (You should see a message in the 'Message App'.
    And when that happens, physics are paused automatically.
     
  5. MinigunMan1

    MinigunMan1
    Expand Collapse

    Joined:
    Jul 12, 2016
    Messages:
    50
    It didn't say anything about a physics exception, and it stayed unpaused the entire time.
     
  6. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    Can you replicate the issue at least?
    If yes, provide how to so that we can aswell and see what's going on.

    If not, there isn't much to do. Might have been a hiccup.
     
  7. MinigunMan1

    MinigunMan1
    Expand Collapse

    Joined:
    Jul 12, 2016
    Messages:
    50
    I tried to replicate, and it didn't happen. May have been something with the mod (Pidgeon Sti-G) that I was using at the time.
     
  8. Prizedcoffeecup

    Prizedcoffeecup
    Expand Collapse

    Joined:
    Oct 28, 2013
    Messages:
    87
    The Sti-G definitely has a few small bugs here and there with stability on some machines. It works fine for me but does the same once in a while for my little brother's machine.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice