Idea Bundle

Discussion in 'Ideas and Suggestions' started by Piefacemonster, Aug 8, 2016.

  1. Piefacemonster

    Piefacemonster
    Expand Collapse

    Joined:
    Mar 4, 2016
    Messages:
    15
    I think I have a lot of cool content in mind that they can add later in BeamNG.Drive. This varies from objects to vehicles, to vehicle parts. I am deciding to post "Idea Bundles" every month to put out a big paragraph containing ideas, containing ideas that could be useful, or others just plain stupid. With this, I could also inspire others for mods that they could possibly make. Without further ado, let's begin with the idea scramble.

    1. Objects
    There is a somewhat mid-sized variety of small objects to use in BeamNG.Drive (regarding the testing objects that are meant to destroy your vehicle to tiny bits). Sadly, though, they have no 'destructible' objects that you can whip through and the parts become separately destroyed. With the tire stacks, all the tires stick together as one, instead of individually flying into the air. My idea is that they should add destroyable objects so that it adds more realism to the game. For an example, you could add boxes to where you could drive through them add they would destroy according to where they were hit and how hard of a hit it was. You could add thin concrete pillars that inflict damage onto the car when struck hard, but also being crumbled where they were hit. With adding objects, you could add the concept of destructible parts to the objects already put in the game.
    The developers could possibly add Police objects, such as police barriers or spike strips (that could maybe be deployed by a button).
    2. Vehicles
    Most vehicles that they've gone at are more of a borderline of older vehicles. There are some modern vehicles, but I think they should at least release a few more modern vehicles before releasing earlier cars. These modern vehicles could be 2014 to present vehicles. Speaking of which, I'd like to see more modern trucks as well. I can imagine it, doing time battles with 'old VS new' vehicles with Google's stopwatch.
    3. Vehicle Damage
    Yes, I understand that this is an Early-Access game. Yes, I understand that it very hard to make a game not glitchy... but I heavily advise trying to fix the vehicle damage glitchiness. Sometimes while playing, my car's tire will pop, and this black looking shard will fly out and stretch from my tire and make it look like my car's tire had a small explosion on the inside. This happens randomly with high-speed crashes too. Random spiky triangles will spring out of your car. Also, take note that your engine doesn't explode with super high-speed crashes. It just causes a fire and makes every super fast crash very anti-climatic. Try to make the engine slightly less durable, and add some particles and realistic explosions to up the realism in BeamNG.Drive. What confuses me the most, is that when one of my tires pops inwards into my car and gets stuck, my car doesn't fling out of control or pull hard a certain direction. It's like I'm just driving with 3 wheels. I feel like tires are the slightest bit of being sensitive. When I go over tiny cracks my tires can clip easily and make my vehicle do a barrel roll, shredding my vehicle and it's tires. If it is the hitbox's problem of the wheel, you can try to make it smaller, but if it is a durability problem, try to bolster the tires more. Also, the cars in BeamNG.Drive (usually) feel indestructible, as you can fly into a barrier and take heavy damage, but of course, the car is Hulk, so it power-houses out of that wreckage like nothing ever happened. (Take note that the car is super durable every now and then. It just determines on the car and how it crashed. Regarding that, though, sometimes the cars can be mini juggernauts). I advise strengthening some parts of the vehicle, like the tires, but weakening other parts of the vehicles to equalize the durability of the specific vehicle.

    Sorry if this post is slightly mish-mashy, as it is my first time trying to give out ideas while still having standard and understandable ideas. Please let me know if I should do another one of these in the future, and if you agree on my ideas.
     
    • Like Like x 1
  2. Funky7Monkey

    Funky7Monkey
    Expand Collapse

    Joined:
    Oct 12, 2014
    Messages:
    977
    Make sure you are running the current version of the game. These problems are much less noticeable now
    For the last time, cars very rarely explode.
    What? Are you refering to official vehicles, or mods?
     
  3. Piefacemonster

    Piefacemonster
    Expand Collapse

    Joined:
    Mar 4, 2016
    Messages:
    15
    Yes, I understand, but I just think having engines exploding would be cool in general.
    I am running in the current version, but every now and then it still glitches like that. Yes, it can be rare, but it still happens.
    For all cars in general. For the game devs and mod creators.

    I'd like to remind you that this is my first time sending out ideas to the forums, so please be understanding a little. I apologize if you do not understand some of the things I am saying.
    Regarding that, do you like my other ideas in general?
     
  4. Funky7Monkey

    Funky7Monkey
    Expand Collapse

    Joined:
    Oct 12, 2014
    Messages:
    977
    Cool, sure. But you're asking for it for the sake of realism. Which is false.
    All of the official vehicles damage very realistically IMO. I haven't found the official vehicles to be too strong or weak. The issues with the tires are due to maps, not the vehicles themselves. Maps with sharp edges will damage tires.
     
  5. Piefacemonster

    Piefacemonster
    Expand Collapse

    Joined:
    Mar 4, 2016
    Messages:
    15
    Thnx for informing me.
    --- Post updated ---
    What do you think of my destructible objects idea?
     
  6. AadamZ5

    AadamZ5
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    14
    I think that destructible items are already possible, but haven't been focused on.
    Vehicles have detachable parts and parts do become unattached. With some time and concentration they should be able to do the same with props.
    The props have been sort of a minor priority from the looks of it, but I think the technology has been there.

    +Bump

    Prop lives matter!
     
  7. Piefacemonster

    Piefacemonster
    Expand Collapse

    Joined:
    Mar 4, 2016
    Messages:
    15
    Do you think I should do more Idea Bundles in the future? I have some more ideas in mind.
     
  8. AadamZ5

    AadamZ5
    Expand Collapse

    Joined:
    Aug 23, 2013
    Messages:
    14
    It definitely wouldn't hurt to put suggestions out there.
    When you do make another post, keep the good explanations like you did on this post. Explaining your idea and the possible implementation process really helps the devs wrap their minds around the suggestion, and increases your chances of the suggestion becoming a reality.
     
  9. Piefacemonster

    Piefacemonster
    Expand Collapse

    Joined:
    Mar 4, 2016
    Messages:
    15
    Thanks. I'll be posting another on Sep 1. with some different ideas.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice