WIP Beta released Car Jump Arena BETA 4 Version 1702

Jump! Flip! Speeding! Crashing cars!

  1. DisabledGamer

    DisabledGamer
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    May 18, 2015
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    Hiya mate. Just wondering how you did the road textures on the ramp? Did you add the min sketchup or using the road editor in game?
     
  2. MysteryManGER

    MysteryManGER
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    The ramp is completely made with Sketchup. Also everything else.
     

    Attached Files:

    • ramp.jpg
    • landing_zone.jpg
  3. ReaZzon

    ReaZzon
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    Any updates?
     
  4. MysteryManGER

    MysteryManGER
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    Small grandstand-update:

    - textured roof
    - started to create a ticket-shop at the entrance
    - camera-towers!
     

    Attached Files:

    • 001.jpg
    • 002.jpg
    • 001.jpg
    #84 MysteryManGER, Aug 14, 2016
    Last edited: Aug 14, 2016
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  5. MysteryManGER

    MysteryManGER
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    Let me introduce you the new measurement system :D

    Also the FPS is really good now! I created LOD and collision-meshes for the stairs and the grandstands. Frames are between 40 and 60 FPS!
     

    Attached Files:

    • 060.jpg
    • Like Like x 3
  6. MysteryManGER

    MysteryManGER
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    Floodlights :)
     

    Attached Files:

    • 061.jpg
    • 062.jpg
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  7. MysteryManGER

    MysteryManGER
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    Started to create the vegetation around the arena! :)

    Leave some comments! Let me know what you think! What would you like to have in this map?
     

    Attached Files:

    • 063.jpg
    • Like Like x 4
  8. CrashCarAlex

    CrashCarAlex
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    Omg add coconuts in the tree and add a sign at the bottom saying "Caution: Falling coconuts!"
     
  9. Dealercrash

    Dealercrash
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    Maybe add wrecked cars at the sand? I remember seeing some wrecked models in the game.
     
  10. j2305432

    j2305432
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    I wont say anything what I want in the map because it's already looking awesome and I think there's already plenty of stuff thus I worry the more objects you put in the lower FPS we get ;)
     
    #90 j2305432, Aug 22, 2016
    Last edited: Aug 22, 2016
  11. Cory5503

    Cory5503
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    Souvenir shops with toy/model BeamNG cars and little food stands. By the way, this map looks fantastic and if it were a pre-released game on Steam, it would already be Greenlit.
     
  12. NickDeAppel

    NickDeAppel
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    Man, I just read this whole thread and I cant wait till its done. maybe an offroad track behind the ramp with lots of sandhills to jump over. fits with the map since it has jumps and adds alot. You can use a wider range of vehicles
     
    #92 NickDeAppel, Aug 22, 2016
    Last edited: Aug 23, 2016
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  13. MysteryManGER

    MysteryManGER
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    No updates at the moment...just wanted you to know, that I am working on better framerates. The last two days I created more LOD-Meshes for the grandstands and the signs. First beta will be released before 7th september...so that you can report bugs. Between 7th and 20th september, there will be no updates, because I'll go on vacation...my PC is more than 1000km away from me ;)
     

    Attached Files:

    • 001.png
    • 002.png
    • 003.png
    • 004.png
    • 005.png
    • 006.png
    • 007.png
    • 008.png
    • 009.png
    • 010.png
    • 011.png
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  14. NickDeAppel

    NickDeAppel
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    take your time, we'll be waiting patiently
     
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  15. MysteryManGER

    MysteryManGER
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    Have fun!
     
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  16. DoullPepper

    DoullPepper
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    BeamNG Team

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    Nov 15, 2014
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    Haha! Details are amazing on your work, I love it...You have a good vision of real things!
     
  17. CrashCarAlex

    CrashCarAlex
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    SEPTEMBER SEPTEMBER SEPTEMBER YES YES YES OMG OMG YES

    (sorry)
     
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  18. Cory5503

    Cory5503
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    I can't wait!
     
  19. NickDeAppel

    NickDeAppel
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    It looks incredible but im really scared my pc will die.
     
  20. DankMemeBunny

    DankMemeBunny
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    In September? that sucks cause by then I will have school
     
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