Outdated CRD Monster Truck

Discussion in 'Land' started by SealedGecko, May 2, 2016.

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  1. Deleted member 160369

    Deleted member 160369
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    I see. :D

    I'm currently testing "trigger" flammable nodes around the top of the rollcage, so that the engine block can catch fire via flame conduction when the truck is upside-down and the tubes scrape against the ground. A circumstance pretty similar to that of the previous video, though I don't think fire was entirely caused by friction in that case.

    Rupturing the fuel tank would be more realistic, but it's pretty much impossible, so I either cut out the fire simulation completely, or find some expedients to make it work.
     
  2. gameboy3800

    gameboy3800
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    for some reason the update killed itself, and now none of the bodies have textures. is there a reason for this (file named 'CRDTest_F2YS_11082016')?
     

    Attached Files:

    • vlcsnap-2016-08-18-00h33m07s965.png
  3. Deleted member 160369

    Deleted member 160369
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    Have you tried clearing you cache?

    The meshfile structure was updated in order to allow for more interchangeable skins (and shells, in the future). You probably have the previous version still cached (the body mesh parts had different names, so you don't get the updated references to materials as long as your cached data is still present).

    Simply delete CRDTest.dae from /Documents/BeamNG.drive/cache.0.6.1.0/vehicles/CRDTest/ and then respawn the vehicle in game so that it can rebuild the cache. That should do it. :)
     
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  4. gameboy3800

    gameboy3800
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    clearing the cache got it!

    when will you upload the other skins and tractor tire config? they look amazing!
     
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  5. PolishPetrolhead

    PolishPetrolhead
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    Thanks a lot!
     
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  6. Deleted member 160369

    Deleted member 160369
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    I don't know.

    I wanted something substantial to come with the new skins this time, be it a new alternative body shell, deformable bodies, engine thermals or definitive fixes to long lasting dynamic issues... but lately I'm making very little progress in every front, both due to time constraints and some difficulty I'm encountering. :(

    Instead, I think I'll probably release a new version with the new skins, revised brakes and a couple bugfixes soon, but I need to remake all the configurations and take new default images for each first.

    As for the tractor wheels... well, they weren't really planned for a release... They still need A LOT of work (the truck literally can't turn without flipping over). Besides, I'd have to ask @MRcrash (the author of the original meshfile) for permission before I can release anything. :)

    You're welcome! :)
     
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  7. MRcrash

    MRcrash
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    You can release it here. :)
     
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  8. PolishPetrolhead

    PolishPetrolhead
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    Disabling hydros here resulted in rear wheels going freely, just like you would remove entire steering system, but without locking the wheels, they are now independent. I like challenges but come on, some help please.
     
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  9. Peter Beamo

    Peter Beamo
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    Clear Cache
     
  10. Deleted member 160369

    Deleted member 160369
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    Oh... I forgot to secure the nodes normally involved in the steering joints, hence the hubs could spin freely... :rolleyes:

    Here's a fixed (and verified!) version of the rear axle. I'm so sorry! :oops:
     

    Attached Files:

  11. PolishPetrolhead

    PolishPetrolhead
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    No problem
     
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  12. Deleted member 160369

    Deleted member 160369
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    Well, well... I'll just leave this here... :rolleyes:

    (Still need to fix a couple of issues: the shell isn't secured to the chassis due to a hierarchy problem with the mesh - I can't get the parentship to work correctly - so it... kinda moves indipendently from the rest of the truck... :D Looks promising nontheless... :cool:)
     

    Attached Files:

    • crusader.jpg
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  13. Tom P.

    Tom P.
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    Was an active member of the Sim-Monsters community since 2010. Glad to see these trucks are making their way to the new game. Can't wait to see more progress.
     
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  14. Iro

    Iro
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    I could try to help with deformable bodies, im gonna start now if your fine with that
     
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  15. Deleted member 160369

    Deleted member 160369
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    Absolutely.

    I was considering this to at least get a reference to work with, but help is much more appreciated! :)
     
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  16. Iro

    Iro
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    never heard about that, maybe ill give it a shot
     
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  17. Deleted member 160369

    Deleted member 160369
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    So, thanks to your help, the Escalade body works now. :)



    Problem is, the rollcage at the rear should be different for these wagon bodies.

    IMO, the truck now needs interchangeable frames (just the upper part of the chassis) going hand in hand with the chosen body...

    Mmmh... :confused:
     

    Attached Files:

    • yay.jpg
    • rollbar.jpg
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  18. Iro

    Iro
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    truck2jbeam wont work :I
    well new jbeam it is
     
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  19. Deleted member 160369

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    My suggestion: keep beam density relatively low.

    This is a fiberglass shell, fiberglass is way more elastic than sheetmetal, hence it's way more resistant to permanent deformation, but it's more prone to cracks.
     
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  20. Iro

    Iro
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    alright, the jbeam is also side ways so if i were to put it in the chassis jbeam it would take some work
    still thinking if should seperate the shell (more work but less hard)
    Screenshot (240).png
     
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