[Tutorial] How To Create Your Own Map For Beamng.drive

Discussion in 'Content Creation' started by schumacher, Jan 14, 2016.

  1. OldSnake

    OldSnake
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    hi, I customize the map "grid map" how can I publish ?
    customisemap.png


    edit: I realized I was wrong :(
     
    #21 OldSnake, Aug 21, 2016
    Last edited: Aug 21, 2016
  2. BlackVenom

    BlackVenom
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    Many thanks for the refresher!

    Any advice for these mysterious decals?
     
  3. schumacher

    schumacher
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    There was a tutorial for this out there , I just dont Know where it is , I will look for it and quote you if I found it because I dont Know how to remove it , I always overpaint it :D
     
  4. BlackVenom

    BlackVenom
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    Thanks, I just moved the terrain up for now... good enough I suppose : )

    EDIT: Nope, they overlay after unpausing physics... urg
     
    #24 BlackVenom, Aug 21, 2016
    Last edited: Aug 22, 2016
  5. Cole WithTheDogs12

    Cole WithTheDogs12
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    It will not work there is no files under art and i use windows 10. I got BeamNG on steam
     
  6. schumacher

    schumacher
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    If you go to steamapps/common/bng/content/levels/gridmap/Art , there are defenetly all objects and stuff are saved!
     
  7. Cole WithTheDogs12

    Cole WithTheDogs12
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    It Worked!
    --- Post updated ---
    The nez Folder What?
     
  8. NXN

    NXN
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    Thanks a lot for this tutorial. Help me a lot come to see my track chalk canyon alpha =)
     
  9. MxT333

    MxT333
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    Thanks for this, helped me start off my work <3
     
  10. Nathan Vaughn

    Nathan Vaughn
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    ive tried to make a map plenty of times, it works for a few days, then one day ill load my map up and it will have a game breaking bug, and all ive done to it is edit the terrain. my current issue is saying it failed to create resource levels/testmap/testmap.mis.decals I go into my files and its definitely there. every time i try to create a map i run into a similar issue
    anyone have a clue what to do about it?
     
  11. Twitch Axis

    Twitch Axis
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    You may need to make sure that the name of the terrain file matches the code in your .mis file. If you open up notepad ++ and open the .mis file, you will have to change all the file names to make sure the path is not incorrect. Otherwise, the game will be searching for a file that has been renamed. Let me know if you need more help.
     
  12. Nathan Vaughn

    Nathan Vaughn
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    thanks ill try looking into that
     
  13. DarkJoney

    DarkJoney
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    Hello, guys. I have questions:
    How I can add/edit terrain's vegetation?
    How I can import trees from the other levels?
    How I can set physics matherial for surfaces? I want to make dirt mud at several areas of my level. Thanks.
     
  14. iTzPolipolo

    iTzPolipolo
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    can somebody explain me how to make A.I./ the moment of the video that explains it?
     
  15. IIII RC IIII

    IIII RC IIII
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    Can someone tell me how to make my map night time in the editor and keep it that way so no one can adjust it?
     
  16. 0rangeGhost

    0rangeGhost
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    the terrain edits by squares, how can i do it more smoothly? and my forest paint tool doesnt's work, there is grey circle and it doesn't paint trees. how to make it work?
     
  17. Twitch Axis

    Twitch Axis
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    Question 1 Answer:
    This all has to be done in the world editor. But, without a brushes.cs file, you cannot do anything. So make sure in your art folder, you have a brushes.cs file in there. Once you are in the map editor, just press vegetation editor, and then click add new forest. This will create a forest file with all the instances of the brushes.

    Question 2 Answer:
    To do this, I am not 100% positive, but I will give you an answer of what I do know. When you go into your art folder, you are going to have to replace your brushes file and you will have to make sure you have a .json file .cdae, and .dae file for each veggie you have. So when you go into your folder you just have to replace or add the veggie files that you want in your map into the folder. So for example, Map 1 has rock_01_a in it and you want that in your map. Go into the folder and copy rock_01_a.dae and rock_01_a.cdae. Now put the rock_01_a.cdae and rock_01_a.dae and put them in with the rest of the veggie files. I am not sure, but there may be a .json file, and if there is, you will need to take that as well. Now in the Map 1 folder, go into its brushes.cs file and copy the section that pertains to the rock_01_a. Go into your map mod folder and go into that brushes.cs file and paste that section at the bottom. You may have to rearrange some brackets. Now go see if it works. I am not on my home laptop that has my files, but when I get a chance I will check and see.

    Question 3 answer:
    If you are trying to make mud where your tires sink in, this is quite easy. You are going to have to make a mapname.ter.depth file. It should be in .png format. You will have to make this a grey but you will have to go to a map that has a similar depth to it and copy that grey color to have the exact look you want. Most likely you will not get the exact consistency you want but after messing around with it, you should be able to find the look you want.

    Like I said, I am not on my laptop with the game installed, but the information I gave you is correct. So if this doesn't work I am sorry, but it works for me and most everyone else. If you need any other help feel free to reply to this message or privately PM me between 3:00 PM EST and 7:00 PM EST and on the weekends 10:00 AM EST and 5:00 PM EST.
     
  18. GroundControl

    GroundControl
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    Im a little confused, in that folder, there is just ZIP Files, no folders. and when i copy that folder and change all the names, there is a bunch more stuff than what he has. Also, when i edit the code, there is like spawn points and stuff. Help Please! (HotWheels is the code name for my project. Couldn't think of a name at the moment.)
    Beam.png
     
  19. schumacher

    schumacher
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    If I remember right you have to go in steamapps/common/beamngdrive/content/levels/GridMap/Levels/Gridmap and copy that folder. (So basically the 2nd gridmap folder). That you have more files and more stuff and lines in the files it self is caused by updates of the game. I cant really help you since I dont make maps anymore and the tutorial is also almost 1 year old. Maybe someone else can help you.
     
  20. Seahawkslover152

    Seahawkslover152
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    I need help I'm apparently missing files at some point
     

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