Will cars be able to explode? will be like a damage or health bar for car?

Discussion in 'Ideas and Suggestions' started by trekko727, Sep 9, 2013.

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  1. trekko727

    trekko727
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    Maybe during racing or whatever events such as "Free Roam" (aka Sandbox)
    there should be a health bar.
    Health Beamng.png
    Health bar consisting of 30 bars in the health
    Within each bar there is the hitpoints
    >>Is it possible to make the hitpoints decrease when it receives a certain G-force
    >>is it feasible when the car hits an object at 26mph (40km/h) saying, FOR EXAMPLE, that the car receives 13 G and a bar (1 bar out of 30 bar in the total health) has 1950HP, how should 1 G be converted to decrease the bar for the health?
    >> IF = 1 G should make, FOR EXAMPLE, -1350 health so it should be multiply it by 13 (as that is only 1 G and the car has received 13 G) so I will get -17550 health, and finding out how many bars will be decreased which is = 9 bars which is less than half. After the health is decreased the bars that are decreased becomes red then becomes grey (empty)
    Health Beamng damaged 9.png
    >> if the bar reaches "Critical", then damage taken increases by 8% and color becomes dark red to show that you are in critical condition
    Health Beamng crits.png
    >>if the the bar is fully empty the car will explode causing 30 G.
    Please reply ASAP
     
  2. Zappymouse

    Zappymouse
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    This isn't Driver. So no, there shouldn't be.

    >>Yes. Hitpoints reminds me of Pokemon.
    >>Yes. 13G is nowhere near the ballpark for a 40km/h impact in a vehicle of average mass (~1500kg)

    No explosions. Period. Also, 30G is nowhere near the ballpark for a car-sized explosion.
    What is this, Grand Theft Auto? Cars don't explode after being damaged a certain amount. Explosions are more trouble than their worth in regard to coding, asset creation, visuals, and most importantly, realism.

    I hate it when people say this.


    edit: Forgot to mention this: Explosions have been suggested countless times. Please use the search function before posting a thread so we don't have duplicate threads.
     
  3. trekko727

    trekko727
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    ok. I find some other suggestions though.
     
  4. Holland

    Holland
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    This is a kinda good ideal. But I think it would be a waste because, when you reload your car the health bar would go back to full. And also I don't think Drive would need something like this, I mean if you hit a tree for example hard enough the trans will go out and you cannot drive anymore. Or if your right front wheel goes out, it will show on your dashboard that your steering is failing. So I think this wouldn't be the best ideal. But since this ideal I would like to see more from you.

    EDIT: Cars do explode if you are in the right area somewhere on the map, or spawned somewhere where your not suppose to.
     
  5. Ckykyro

    Ckykyro
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    healthbars don't do anything good in this game.
     
  6. AceDeucey

    AceDeucey
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    Because parts can break individually, 1 health bar will be pretty much useless.

    I think it would be nice to see part status on the HUD much the way Grid did it. But, instead of abstracting damage levels and resulting functionality to a color, a functioning/not functioning indicator could work. This would not change the way cars act at all.
     
  7. Line.Dev

    Line.Dev
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    Hopefully not. Exploding cars are really unrealistic. This ist not GTA 5, Bro.
     
  8. Pinecones

    Pinecones
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    Everyone else has said enough about the healthbar, I wont repeat anything there.

    I did have an idea for "random" or extra-ordinary events, that do occur in real life crashes. Such as car fires, the front windshield breaking or popping out, or other such things that could happen.

    The code could be written in such a way that if condition X,Y, and Z are met, a 'diceroll' will happen, and if the roll hits the predefined number the random event (dictated by X,Y,Z) will occur.
     
  9. NINJAHOBNOB

    NINJAHOBNOB
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    That would be good in a game like Burnout for example, to make crashes feel more unique, but BeamNG is a simulation that has nothing to do with random events or chance. Everything simulated has a real world algorithm to go with it. It would be great if these features were implemented in a realistic manner though.
     
  10. FastestClassic

    FastestClassic
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    Just in case you didn't know, cars don't explode like in the movies. So this is a definite no.
    Cars overheating or catching on fire would be interesting, though.

    EDIT: The idea of random events happening in crashes might be good, so long as it doesn't feature explosions...
     
  11. CaffeinatedPixels

    CaffeinatedPixels
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    This is a driving simulation, not a Michael Bay movie.

    Explosions would be pretty useless.
     
  12. trekko727

    trekko727
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    how about damage bar?? Cause this just came up to my mind while drawing on my sketch book..
    else we should have the car overheating, like the engine emitting smoke when hit violently??
     
  13. FastestClassic

    FastestClassic
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    No damage bar. Isn't realistic.
    But yes, engine overheating would be nice.
     
  14. Pinecones

    Pinecones
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    Very true, but something like a diceroll, even if very rare, might account for certain manufacturing defects, wires rubbing on moving parts, etc, which I'm sure will not be accounted for in even the best 'simulation'. Just an idea, either way. Maybe I'll get into the lua at some point and release a mod for those who want it.
     
  15. Killerchicken

    Killerchicken
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    Ummm

    Realive cars do not naturaly explode and the cars dont need healthbars because the engine dies often if u get a hit ... also the body is fully transoformable not like flatout where ur cars is solid ... the car will stop working soon enugh i would say

    And this is a *relaistic* simulator..... do stock cars got healthbars?
     
  16. Mythbuster

    Mythbuster
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    I never thought it would be that hard for people to judge if their car is still driveable based on... well... Wheither or not it's still driving?

    To me that's part of the fun of a crashing game... You slightly clip the corner of a wall with the side of your car while using first person view, and you think you can just continue driving. Then you notice your car is pulling to one side. You go into third person view, and it turns out one of your wheels is entirely broken off...
    Or, in the future... You slightly hit something, continue driving, and suddenly smoke starts coming out of the engine... Turns out you busted the radiator and your car is leaking coolant...

    To me, that's much more fun than having an indicator on the screen saying that your car's broken...

    Also, explosions are silly.
     
  17. trekko727

    trekko727
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    Ya I find explosions quite silly.
    what if when the far gets hit head-on, then the engine emits very white colour smoke for 1.1seconds like in a real car crash
    but if the engine crumples very badly, grey smokes starts emitting and does not stop also the car cannot move (due the crumpled engine) unlike in rigs of rods where the wheels make itself move
    **UPDATE**
    there should be like car scratch marks when cars the cars' paint job rubs against each other lightly.
    And metal shouldn't be just DEFORMABLE but breakable metal.
    Metal should look dull when hit violently
     
    #17 trekko727, Sep 10, 2013
    Last edited: Sep 10, 2013
  18. Hati

    Hati
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    to be fair, I'd like to blow cars up but I don't want to see the cars themselves exploding because of some sketchy idea that petrol tanks explode. In a car fire you get a small BLEVE which only serves to cause more fire but I don't think fire is really something that can be simulated yet :p. Maybe bombs detonating under cars with these physics would be rather dramatic.
     
  19. trekko727

    trekko727
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    That mostly be the parts under the like it's chassis falling out and the bodywork does not deform likely but only when it falls back to the ground the car parts will deform
     
  20. Ckykyro

    Ckykyro
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    Could always add some sort of bomb so you can make movies.
    Or maybe gas stations explode when you hit them hard enough.
     
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