Hummer H1 like Truck (a bit Gabester style)

Discussion in 'Land' started by Johnny-HH, Aug 14, 2013.

  1. squat251

    squat251
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    27
    LOL if we are going with satirical names, I vote the H1 GreenMotion.
     
  2. jsnarch

    jsnarch
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    20
    It should be A1 Spitter.
     
  3. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    Guys, the name is already decided. No need for another debate...
     
  4. Johnny-HH

    Johnny-HH
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    22
    Hi,

    a little update, not much to say about, dont have a lot of time, so progress is going on quite slow.

    @ Bullinator30: Thanks for the pictures! As you can see on the wireframe picture below, I slowly have to obey the polycount, the GM-Interieur seems to have some more curved stuff in it, so I think Ill orientate on the AM General.

    @ Dr.pain: Thanks :)

    Like FastestClassic wrote, naming is done, its going to be the Governator G1, but thanks anyways, guys!


    -Johnny
     

    Attached Files:

    • 001.jpg
    • 002.jpg
    • 003.jpg
    • 004.jpg
  5. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    I think those tires are needlessly high poly. Wireframe of one of my tires:


    (imported from here)

    The poly density for the other stuff looks good though (except for what I said earlier about the coil springs). You could really get away with 4 segments for the cross section of the coil. It looks the same from a shading point of view as 8 or 12 sides and you never really see the endpoint up close so the silhouette doesn't matter so much. Though it probably is some work to redo the coil with 4 sides, so 6 is fine I guess.
     
  6. Razordraac

    Razordraac
    Expand Collapse

    Joined:
    Sep 4, 2013
    Messages:
    23
    I really like the way you've coloured the different parts in different colours... Pro...
     
  7. Johnny-HH

    Johnny-HH
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    22
    Yeah, took me hours to get that done, you know, 3dsmax colours new objects itself, but I didnt liked the random choosen colours from 3dsmax, so I copied and deleted all the parts hundreds of times, I also tried to speak into the computer when making new parts, but somehow it didnt listen to me, it always choose other colors than I wanted it to. Rubbish program....
    Than I heard of this new stuff, I think they call it textures or so.
    Must be some rocketscience like stuff, I think the professionals use them for something, dont know yet what theyre good for.... I better ask someone what to do with this cool new stuff they call textures and where I can download them from.
     
  8. Marcoso

    Marcoso
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    2
    I have another idea about the Name, how about AM General
     
  9. squat251

    squat251
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    27
    Looking awesome! So what is left? just the jbeam and textures plus interior? Moving pretty fast, and again, it looks fantastic.
     
  10. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    Note the lack of an engine, as seen in this picture:
    001.jpg

    Also, give him time. Quality over quantity. ;)
     
  11. Johnny-HH

    Johnny-HH
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    22
    @Gabester: Yeah, I just like it to start a bit highpoly and than cleaning out as much as possible, easier than making lowpoly, noticing its too low, thinking sh*t, what now, redoing or inserting polys. I just prefer that way :)

    @Marcoso: Thanks, but as said before, the name will be Governator G1 :)

    @squat251: Thanks! :) Well, theres still a lot to do:
    -Reducing polys as far as possible without making too big polys, so the car can still bend on impacts etc,
    -The engine,
    -The whole drivesystem,
    -The Interieur,
    -Unwrapping/mapping and texturing (figuring out what BeamNG can handle better, one big atlastexture for everything, or better several smaller textures to only stream the needed/used textures)
    -Some different versions of tires, chassis and parts
    -Biggest headaches are caused by the Node/Beam system at the moment, I can handle all that moddeling and texturing (except for the damn suspension ;) ) but really dont have any clue yet about the Nodes/Beams. Have been playing around with them for some minutes, but surely need some more trial and error to get used to them. If theres anyone who really has a plan about that stuff and wants to help a newbie (ME) to learn it too, please PM me!
    -Surely alot of bugfixing, trying, improoving, which definately will take atleast the same time (in the best case) as building the 3d model. Im not going to rush that thing, I want to understand BeamNG for further projects (thinking about a nice old red London bus) etc.

    So, 3dmoddeling/Texturing etc. will take some more weekends, than Ill start with getting it ingame, and than, when I think its fine to be released, its going to be released. No public alpha, maybe for some invited testers. Thats how it (hopefully) will be.

    Btw: My last post was ment a bit ironic, no offence @Razordraac


    -Johnny
     
  12. squat251

    squat251
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    27
    Notice I didn't ask when it would be finished, only what was left. I know its going to take a while still, just curious. He said he doesn't have much time to work on it, yet has done so much in so little time, its pretty impressive. I like to see what's left, I guess I'm nosey.

    @johnny Thanks! I have heard some horror stories about the jbeam setup, I'm assuming that its going to get better when they make a program to edit them faster. I would guess that its on its way.
     
  13. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    Good point.

    Yes, it is a bit of a nightmare at the moment... I've tried to figure out how those darn things work at least 10 times so far, but only got myself more confused :confused:
     
  14. squat251

    squat251
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    27
    That may have come off a bit more harsh than I intended, but I wanted to stress I am not like the (children?) who ask when a model will be finished every time there is an update, just not how I roll. Its better that it takes longer, but its good to have a list available, even for the person working on it.
     
  15. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    Sorry if I sounded a bit annoyed there, but I seriously meant: good point ;) Don't worry, you didn't sound harsh :)
     
  16. Mach56

    Mach56
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    10
    Re: Hummer H1 like a Truck (a bit Gabester style)

    Wonderful job, more than anything I could do. I can't wait till your finshed!
     
  17. Johnny-HH

    Johnny-HH
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    22
    Thank you Mach56 :)

    I think that there will be a little update by tomorrow evening.
     
  18. Mach56

    Mach56
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    10
    Well, it's a little past "tomorrow evening" so... any update? Not trying to be mean or anything.
     
  19. 14ramosr

    14ramosr
    Expand Collapse

    Joined:
    Sep 7, 2013
    Messages:
    979
    im just curious about the truck, is there progress being made on it? because this is definitely something i dont want to see in the "Cancelled" category
     
  20. The Red Pessima

    The Red Pessima
    Expand Collapse

    Joined:
    Apr 11, 2014
    Messages:
    34
    Very nice! Reminds me of a Patriot From GTA Vice City-Liberty City with beefier tires.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice